Jaguar Company

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Revision as of 08:23, 12 July 2012 by Tricky (talk | contribs) (Updated to v1.6)
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Version Released License Features Category Author(s) Feedback
1.6 2012-07-12 CC BY-NC-SA 3.0 New patrol Mechanics OXPs Tricky BB-Link

Jaguar Company
Jaguar Company.png
Download Link Download Links
Version 1.6 (2012-07-12)
History Version History
Stations None
Ships Jaguar Company
Missions None
Equipment None
Alternative HUD
Available
None
Sound Set
Available
None
Category Mechanics OXPs
Author Tricky
OXPConfig logo.png

A work in progress OXP.

Sometime ago I posted some images on the Screenshots thread of the Oolite BB, of what is possible with Griff's multi-decal Player Cobra Mk III OXP. I mentioned that I have a lioness on the back of my Cobbie 3 hunters. Someone else suggested that jaguars might be better. This formed an idea in my head and Jaguar Company was born.

Overview

Adds in an Elite group of pilots to patrol the space lanes in Anarchy, Feudal and Multi-Government systems.

The members of Jaguar Company are part-time reservists so there is a chance that they will appear if there is a major Galactic Naval convoy in the system.

Requirements

Jaguar Company

Jaguar Company 3.png
 
Jaguar Company 1.png
Half of Jaguar Company
Jaguar Company 2.png
Jaguar Company

Downloads

  • box.com
  • dropbox.com
  • rsync://ebspso.dnsalias.org/jaguar_company or ebspso.dnsalias.org::jaguar_company (rsync)

Install

After unzipping, move or copy the folder, "jaguar_company_1.6.oxp", into your AddOns directory.

Uninstall

Delete the directory, "jaguar_company_1.6.oxp", from your AddOns directory.

Version History

v1.6 (2012-07-12)

  • There is now no concept of leaders and wingmen. All ships keep in a group.
  • Complete rewrite of the AI to reflect the above.

v1.5 (2012-07-08)

  • Vertex and fragment shaders for the base.
  • Docking bay looks like a rippling pool.

v1.4 (2012-07-04)

  • Flee for Q-Bombs.
  • Be more mercenary when in intercept mode.
  • Get back into formation after fighting.
  • Port and starboard flashers.
  • Moved the naming scheme into the ship script.
  • New proto base. Doesn't spawn yet.

v1.3.1 (2012-06-21)

  • Simplified the AI for the leader.
  • Reduced accuracy to 7.5
  • Added in "randomshipnames" = no, into script_info of ship data.
  • Uses OXPConfig to change logging levels. Set 'displayAll' in OXPConfig to show this OXP.

v1.3 (2012-06-18)

  • Fixed the decal rotation.
  • Added lots of new ship names. Altered one for profanity reasons.
  • Tweaked all the AI's.

v1.2 (2012-06-13)

  • Cleaned up the scripts with JSLint.
  • navyPresent variable in jaguar_company.js fixed.
  • Tightened up the escort formation distances.

v1.1 (2012-06-10)

  • Tweaks to the AI.
  • Added in pirate-victim-roles.plist
  • Added some random ship names for variety.

v1.0 (2012-06-07)

  • Initial WIP release.

Future Versions

Characters will be added at some point.