Classic Elite ships firepower

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Revision as of 03:20, 25 June 2016 by DrBeeb (talk | contribs) (BBC Disk version)

BBC Disk version

In the BBC Disk classic version, just one missile launched by the player can take out any ship outright; whereas your Cobra Mk 3 can survive a maximum of 3 missile hits. Later versions tried to reduce this imbalance. Likewise there is no distinction between shields and energy for the enemy ships, only a total Hull Strength which must be depleted by your laser fire. The class of Laser Power carried by each ship attacking you is also listed below, along with the maximum number of Missiles (or Thargons) they carry. The Bounty awarded for destroying wanted pirate ships is determined by the ship type.

Ship Hull Strength Laser Power Missiles Bounty
Adder 85 2 0 4.0 Cr
Anaconda* 252 7 7
Asp Mk2 150 5 1 20.0 Cr
Boa 250 3 4
Cobra Mk1 90 2 2 7.5 Cr
Cobra Mk3 150 2 2 or 3 17.5 Cr
Fer-de-Lance 160 2 2
Gecko 70 2 0 5.5 Cr
Mamba 90 2 2 15.0 Cr
Moray 100 2 0 5.0 Cr
Krait 80 2 0 10.0 Cr
Python 250 3 3 20.0 Cr
Shuttle 32 0 0
Sidewinder 70 2 0 5.0 Cr
Transporter 32 0 0
Thargoid 240 2 6 50.0 Cr
Thargon 20 2 0 5.0 Cr
Unknown 252 6 4
Viper 100 2 1
Worm 30 1 0
  • Although the Anaconda may appear to be formidable recall that its manoeuvrability and speed are very poor.

See also