Talk:Quaternion
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the calculus might not work as expected....
hmm....
--Arexack 17:21, 11 September 2006 (UTC)
Indeed, it's wrong - I've submitted a corrected version.
--Aegidian 18:14, 11 September 2006 (UTC)
I thought it might be multiplying instead of adding, couldnt't find clear examples or description in the universal-wiki though. :(
It does work for simple rotations of 90degrees. :)
In the only succesfull attempt at a double quaternion, I rotated around the x/y diagonal 90 degrees. (That would be the vector 2^0.5x, 2^0.5, 0 ?)
--Arexack 16:55, 12 September 2006 (UTC)