Talk:Methods

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Revision as of 23:08, 16 March 2007 by Arexack (talk | contribs)

For the moment lets forget that scripts and AI can share methods - conflating them is confusing.

For the moment lets just note that they can share methods and not list extra methods here --Aegidian 16:28, 22 January 2006 (UTC)

Right, this page is now completely in-line with v1.62 --Aegidian 17:02, 22 January 2006 (UTC)


I got a **wanna** method: sellCargo.

Same as removeCargo, but with compensation for lost cargo equal to market value or to an averaged-cargovalue.

A_H friday 10 february 23:19PM

Another thing that might be usefull is a status string for key pressed.

for displaying mission information or OXP-described-equipment. (key_pressed_string equals 'f') : display fuel level in message, for example.

A_H Wednesday 22feb 21:38PM

spawnShip: <shipdata.plist key>
// adds a ship with the unique shipdata.plist key given
// the position and facing of the ship are determined by a spawn dictionary in the
// ship's shipdata.plist entry with position and facing_position as strings describing
// coordinates according to one of the schemes above
which one?
A_H

Any one --Aegidian 23:47, 14 March 2006 (UTC)

I don't think


Debug?

'O' option no longer working on 1.63 for windows?


Mystery Equipment?

what are: EQ_MILITARY_JAMMER // EQ_MILITARY_SCANNER_FILTER ? --Rxke 20:35, 14 March 2006 (UTC)

Ask dajt. They were added at his request for some super-speshal-sekrit-stuff. --Aegidian 23:48, 14 March 2006 (UTC)

Yeah, sure... He telling me, and then having to kill me, no thanks! ;)