Imperial Star Destroyer

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Revision as of 10:52, 1 July 2012 by Maik (talk | contribs) (Semantified)
Imperial Star Destroyer
Stardestroyer.jpg
Size (W×H×L) 1093m×543m×2031m
Cargo capacity 1000 TC
Cargo bay extension not available
Maximum speed 0.1 LM
Manoeuvrability Roll: 0.05
Pitch: 0.05
Energy banks 15
Energy recharge rate

Excellent (5.0)

Gun mounts 24 plasma turrets
Missile slots 8
Shield boosters available Yes
Military shields available Yes
Hyperspace capable Yes
OXP or standard OXP
Available to player no
Base price not for sale


Overview

Imperial-class Star Destroyers are constructed by Kuat Drive Yards and hold a distinguished place in the Imperial Navy, symbolizing the Empire's military might with a peak number of more than 25,000 vessels. Like the Victory- and Venator-class ships that precede it, the Imperial Star Destroyer is most notable for its massive size and overwhelming firepower; a single Imperial-class ship is capable of overwhelming most starships or devastating a hostile planet, and its mere presence is often enough to deter rebellion. At 1,600 meters long, Imperial-class Star Destroyers are armed with turbolasers, ion cannons and tractor beam projectors. They carry 72 TIE fighters, numerous ground forces (including stormtroopers, 20 AT-ATs and 30 AT-STs), a prefabricated base for rapid deployment to planetary surfaces and a variety of support and landing craft.

Following the climactic Battle of Endor, the Rebel Alliance captured several Imperial-class ships and added them to their own fleet. As the Rebel Alliance transitioned into the New Republic and gradually took large portions of the galaxy from the remnants of the Empire, it was able to procure more of the powerful ships as well as the vital shipyards and facilities with which to operate them. Although the New Republic eventually upgrades its starfleet with newer ship types, the Imperial-class Star Destroyer remains in service well into the New Jedi Order era and fights during the Yuuzhan Vong war.


Download

Download Version 1.3 Updated on 5/6/2011. now on box.com

Version History

Version 1.1 now has an edited test script that prevents it from appearing outside every station and it also has a more aggressive AI

Version 1.2 Fixed turret orientation error causing many log errors

Version 1.3 Due to a typo in the shipdata.plist all the turrets were on the left side of the ship, this is now fixed (meaning you can no longer kill it from underneath as easily)