Difference between revisions of "Oolite JavaScript Reference: Sun"

From Elite Wiki
m (hasGoneNova: uniform boolean format)
m (isGoingNova: uniform boolean format)
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=== <code>isGoingNova</code> ===
 
=== <code>isGoingNova</code> ===
 
  '''isGoingNova''' : Boolean (read-only)
 
  '''isGoingNova''' : Boolean (read-only)
True if the sun is scheduled to go nova.
+
<code>true</code> if the sun is scheduled to go nova.
  
 
'''See Also:''' <code>[[#hasGoneNova|hasGoneNova]]</code>, <code>[[#goNova|goNova]]()</code>, <code>[[#cancelNova|cancelNova]]()</code>
 
'''See Also:''' <code>[[#hasGoneNova|hasGoneNova]]</code>, <code>[[#goNova|goNova]]()</code>, <code>[[#cancelNova|cancelNova]]()</code>

Revision as of 04:20, 15 October 2022

Prototype: Entity
Subtypes: none

The Sun class is an Entity representing a sun. A Sun has all the properties and methods of a Entity, and several others. Currently, Oolite supports at most one sun per system, accessible via the system.sun property.

Properties

hasGoneNova

hasGoneNova : Boolean (read-only)

true if the sun has gone nova.

See Also: isGoingNova, goNova()

isGoingNova

isGoingNova : Boolean (read-only)

true if the sun is scheduled to go nova.

See Also: hasGoneNova, goNova(), cancelNova()

name

This property was added in Oolite test release 1.79.

name : String (read-only)

The name of the sun, as set by the sun_name property in planetinfo.plist

radius

radius : Number (read-only)

The equatorial radius of the sun, in metres.


Methods

cancelNova

function cancelNova()

Cancels a scheduled nova, if a nova has been scheduled but not yet occurred.

See Also: hasGoneNova, isGoingNova, goNova()

goNova

function goNova([delay : Number])

Causes the sun to explode. The optional delay parameter causes the nova to happen after a specified delay (specified in seconds in game real time).

See Also: hasGoneNova, isGoingNova, cancelNova()