Difference between revisions of "List of software"
From Elite Wiki
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* [http://www.freevbcode.com/ShowCode.asp?ID=788 3D mesh editor] | * [http://www.freevbcode.com/ShowCode.asp?ID=788 3D mesh editor] | ||
* [http://blender.org/cms/Home.2.0.html Blender3D] Cross-platform, Free, powerful 3D modeler. | * [http://blender.org/cms/Home.2.0.html Blender3D] Cross-platform, Free, powerful 3D modeler. | ||
− | * [http://www.stmuc.com/moray/metut03.html Moray | + | * [http://www.stmuc.com/moray/metut03.html Moray] |
* [http://www.uvmapper.com/index.html UV Mapper (Pro)], Mac and Windows, Texture mapping tool. Pro trial version for Windows available. | * [http://www.uvmapper.com/index.html UV Mapper (Pro)], Mac and Windows, Texture mapping tool. Pro trial version for Windows available. | ||
+ | * [http://www.xnormal.net/1.aspx xNormal] This does certain things better than Blender, producing better quality normals, height, ambient occlusion. Windows only. | ||
+ | * [http://www.blacksmith3d.com/blacksmith3D-3d-paint-software.php Blacksmith3D-Paint] Paint directly on to your model! It lets you paint straight over any seams in a manner that makes it very easy to see accurately which bits join exactly where. Windows and Mac. | ||
+ | * [http://www.planetinaction.com/software/ncombiner.htm Normal Map Combiner] This utility is designed to combine two normal maps into one and to fix bad normal vectors in auto generated normal maps. Windows only. | ||
* Oolite is low-poly, so any userfriendly 3D editor will do, provided it supports DAT or OBJ. | * Oolite is low-poly, so any userfriendly 3D editor will do, provided it supports DAT or OBJ. | ||
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* [http://www.omnigroup.com/applications/omnigraffle/ OmniGraffle] OSX, Trial version available. | * [http://www.omnigroup.com/applications/omnigraffle/ OmniGraffle] OSX, Trial version available. | ||
* [any other freeware software that supports layers] | * [any other freeware software that supports layers] | ||
+ | |||
+ | * [http://www.filterforge.com/download/ Filter Tools] | ||
== Programmer's TextEditors or PlistEditors == | == Programmer's TextEditors or PlistEditors == |
Revision as of 12:44, 28 June 2010
Useful software to have when making an OXP.
3D model applications
- Wings3D Cross-platform; Free. Highly advised for Oolite. Giles' HowTo
- Meshwork OSX; Free. Giles' HowTo
- 3D mesh editor
- Blender3D Cross-platform, Free, powerful 3D modeler.
- Moray
- UV Mapper (Pro), Mac and Windows, Texture mapping tool. Pro trial version for Windows available.
- xNormal This does certain things better than Blender, producing better quality normals, height, ambient occlusion. Windows only.
- Blacksmith3D-Paint Paint directly on to your model! It lets you paint straight over any seams in a manner that makes it very easy to see accurately which bits join exactly where. Windows and Mac.
- Normal Map Combiner This utility is designed to combine two normal maps into one and to fix bad normal vectors in auto generated normal maps. Windows only.
- Oolite is low-poly, so any userfriendly 3D editor will do, provided it supports DAT or OBJ.
Graphics Editors
- AdobePhotoshop
- Corel Paintshop Pro
- GIMP Free, cross-platform powerful image-editor.
- OmniGraffle OSX, Trial version available.
- [any other freeware software that supports layers]
Programmer's TextEditors or PlistEditors
- Crimson Editor
- Editplus
- JEdit
- SubEthaEdit (V2.2) (mac)
- SlickEdit (mac)
- plistEdit V1.2
- PListEditPro, OSX, highly recommended to switch between ascii and XML...
- Notepad++, for Windows. Excellent Notepad replacement, with multi-language support.
- There are plenty other free editors available, these are just a few.