Difference between revisions of "Modifying a Texture"
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$PROGDIR/ | $PROGDIR/ | ||
− | + | Oolite.app/ | |
− | + | Resources/ | |
− | + | Textures/ ''<-- Textures for standard ships live here.'' | |
− | + | Addons/ | |
− | + | ShipX/ | |
− | + | Textures/ ''<-- Textures for ShipX live here.'' | |
− | + | ShipY/ | |
− | + | Textures/ ''<-- Textures for ShipY live here.'' | |
Ship textures usually carry an obvious name ''e.g.'' ShipX_body.png. | Ship textures usually carry an obvious name ''e.g.'' ShipX_body.png. |
Revision as of 04:41, 18 November 2009
Textures or skins are 2D graphics that are wrapped around 3D objects by the game.
Location of files
The textures are stored as .png files in the /Textures folder. Which /Textures folder depends on whether the object is part of the standard game or part of an add-on.
$PROGDIR/ Oolite.app/ Resources/ Textures/ <-- Textures for standard ships live here. Addons/ ShipX/ Textures/ <-- Textures for ShipX live here. ShipY/ Textures/ <-- Textures for ShipY live here.
Ship textures usually carry an obvious name e.g. ShipX_body.png. But not always. To confirm which textures are loaded for ShipX open the file shipdata.plist in a text editor.
$PROGDIR/AddOns/ShipX/shipdata.plist
<key>ShipX</key> <dict> ... < > ... </dict>