Difference between revisions of "Modifying a Texture"
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Captain Berf (talk | contribs) (Created page with '=Modifying a Texture= Textures or skins are 2D graphics that are wrapped around 3D objects by the game. ==Location== The textures are stored as .png files in the ''/Textures'' …') |
Captain Berf (talk | contribs) (→Modifying a Texture) |
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Textures or skins are 2D graphics that are wrapped around 3D objects by the game. | Textures or skins are 2D graphics that are wrapped around 3D objects by the game. | ||
− | ==Location== | + | ==Location of files== |
The textures are stored as .png files in the ''/Textures'' folder. Which ''/Textures'' folder depends on whether the object is part of the standard game or part of an add-on. | The textures are stored as .png files in the ''/Textures'' folder. Which ''/Textures'' folder depends on whether the object is part of the standard game or part of an add-on. | ||
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ShipY/ | ShipY/ | ||
Textures/ ''<-- Textures for ShipY live here.'' | Textures/ ''<-- Textures for ShipY live here.'' | ||
+ | |||
+ | Ship textures usually carry an obvious name ''e.g.'' ShipX_body.png. | ||
+ | But not always. To confirm which textures are loaded for ShipX open the file shipdata.plist in a text editor. | ||
+ | $PROGDIR/AddOns/ShipX/shipdata.plist | ||
+ | |||
+ | <key>ShipX</key> | ||
+ | <dict> | ||
+ | ... | ||
+ | < > | ||
+ | ... | ||
+ | </dict> |
Revision as of 04:38, 18 November 2009
Textures or skins are 2D graphics that are wrapped around 3D objects by the game.
Location of files
The textures are stored as .png files in the /Textures folder. Which /Textures folder depends on whether the object is part of the standard game or part of an add-on.
$PROGDIR/ Oolite.app/ Resources/ Textures/ <-- Textures for standard ships live here. Addons/ ShipX/ Textures/ <-- Textures for ShipX live here. ShipY/ Textures/ <-- Textures for ShipY live here.
Ship textures usually carry an obvious name e.g. ShipX_body.png. But not always. To confirm which textures are loaded for ShipX open the file shipdata.plist in a text editor.
$PROGDIR/AddOns/ShipX/shipdata.plist
<key>ShipX</key> <dict> ... < > ... </dict>