Difference between revisions of "Modifying a Texture"
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Captain Berf (talk | contribs) (Created page with '=Modifying a Texture= Textures or skins are 2D graphics that are wrapped around 3D objects by the game. ==Location== The textures are stored as .png files in the ''/Textures'' …') |
Captain Berf (talk | contribs) (→Modifying a Texture) |
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Textures or skins are 2D graphics that are wrapped around 3D objects by the game. | Textures or skins are 2D graphics that are wrapped around 3D objects by the game. | ||
| − | ==Location== | + | ==Location of files== |
The textures are stored as .png files in the ''/Textures'' folder. Which ''/Textures'' folder depends on whether the object is part of the standard game or part of an add-on. | The textures are stored as .png files in the ''/Textures'' folder. Which ''/Textures'' folder depends on whether the object is part of the standard game or part of an add-on. | ||
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ShipY/ | ShipY/ | ||
Textures/ ''<-- Textures for ShipY live here.'' | Textures/ ''<-- Textures for ShipY live here.'' | ||
| + | |||
| + | Ship textures usually carry an obvious name ''e.g.'' ShipX_body.png. | ||
| + | But not always. To confirm which textures are loaded for ShipX open the file shipdata.plist in a text editor. | ||
| + | $PROGDIR/AddOns/ShipX/shipdata.plist | ||
| + | |||
| + | <key>ShipX</key> | ||
| + | <dict> | ||
| + | ... | ||
| + | < > | ||
| + | ... | ||
| + | </dict> | ||
Revision as of 04:38, 18 November 2009
Textures or skins are 2D graphics that are wrapped around 3D objects by the game.
Location of files
The textures are stored as .png files in the /Textures folder. Which /Textures folder depends on whether the object is part of the standard game or part of an add-on.
$PROGDIR/
Oolite.app/
Resources/
Textures/ <-- Textures for standard ships live here.
Addons/
ShipX/
Textures/ <-- Textures for ShipX live here.
ShipY/
Textures/ <-- Textures for ShipY live here.
Ship textures usually carry an obvious name e.g. ShipX_body.png. But not always. To confirm which textures are loaded for ShipX open the file shipdata.plist in a text editor.
$PROGDIR/AddOns/ShipX/shipdata.plist
<key>ShipX</key>
<dict>
...
< >
...
</dict>