Difference between revisions of "Oolite JavaScript Reference: Sound"
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(New page: <small>'''Prototype:''' <code>Object</code></small><br /> <small>'''Subtypes:''' SoundSource {{Oolite-class-added|1.71}} The '''Sound''' class is used to play music or sound effects. ==...) |
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== Properties == | == Properties == | ||
=== <code>name</code> === | === <code>name</code> === | ||
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'''name''' : String (read-only) | '''name''' : String (read-only) | ||
The file name of the sound file. | The file name of the sound file. |
Revision as of 15:21, 17 September 2009
Prototype: Object
Subtypes: SoundSource
This class was added in Oolite test release 1.71.
The Sound class is used to play music or sound effects.
Properties
name
name : String (read-only)
The file name of the sound file.
Methods
load
function load(soundFile : String)
Loads a music file to memory, to avoid stutter on playback.
playMusic
function playMusic(soundFile : String)
Starts playing the sound file. Stops upon reaching the end of the sound file.
stopMusic
function stopMusic([soundFile : String])
Stops the specified sound file from playing. If no file is specified, stops all music.