Difference between revisions of "Oolite JavaScript Reference: Ship"
(New page: <small>'''Prototype:''' <code>Entity</code></small><br /> <small>'''Subtypes:''' <code>Station<...) |
m (Oolite/Development/Scripting/Class/Vessel moved to Oolite/Development/Scripting/Class/Ship: Used old name by mistake.) |
(No difference)
|
Revision as of 17:28, 2 August 2007
Prototype: Entity
Subtypes: Station
, Player
The Ship
class is an Entity
representing a ship, station, missile, cargo pod or other flying item – anything that can be specified in shipdata.plist. A Ship
has all the properties and methods of a Entity
, and several others.
Station
s and the Player
are types of ship. Note that these more specific types have additional properties and methods.
Contents
Properties
shipDescription
shipDescription [read-only string]
The name of the ship type (name
key in shipdata.plist).
roles
roles [read-only array]
The roles of the ship. Probabilities are not included.
AI
AI [read-only array]
The name of the ship’s current AI. (See also: AIState
, setAI()
, switchAI()
)
AIState
AIState [read-write string, read-only for player]
The ship’s AI’s current state. (See also: AI
, setAI()
, switchAI()
)
fuel
fuel [read-write double]
The ship’s current fuel capacity, in LY. The game will limit this to the range 0..7, and round it off to the nearest tenth. (See also: Player.fuelLeakRate
)
Properties
setAI
void setAI(AIName);
Set the current AI, leaving the old one suspended. Equivalent to the setAITo:
AI method.
switchAI
void switchAI(AIName);
Set the current AI, exiting the old one. Equivalent to the switchAITo:
AI method.