Difference between revisions of "Cargo Shepherd OXP"

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==Overview==
 
==Overview==
The latest piece of equipemnt from the labs of the Aquarian Shipbuilding Corporation, the Cargo Shepherd is designed for busy traders, scavengers and bounty hunters.
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The latest piece of equipment from the labs of the Aquarian Shipbuilding Corporation, the Cargo Shepherd is designed for busy traders, scavengers and bounty hunters.
  
 
For those times when your cargo hold is just not big enough, the Cargo Shepherd is designed to mark the location of loose cargo pods, and also keep them in place via a specially designed broad-based tractor field. Put simply it will attract any loose cargo pod in range toward itself, and maintain them in a holding position 200m from the Shepherd unit.
 
For those times when your cargo hold is just not big enough, the Cargo Shepherd is designed to mark the location of loose cargo pods, and also keep them in place via a specially designed broad-based tractor field. Put simply it will attract any loose cargo pod in range toward itself, and maintain them in a holding position 200m from the Shepherd unit.

Revision as of 06:02, 18 April 2011

Overview

The latest piece of equipment from the labs of the Aquarian Shipbuilding Corporation, the Cargo Shepherd is designed for busy traders, scavengers and bounty hunters.

For those times when your cargo hold is just not big enough, the Cargo Shepherd is designed to mark the location of loose cargo pods, and also keep them in place via a specially designed broad-based tractor field. Put simply it will attract any loose cargo pod in range toward itself, and maintain them in a holding position 200m from the Shepherd unit.

To relocate the unit, simply tune your ASC (where fitted) to the magnet icon and follow it back. The unit is pylon-mounted and can be deployed in the normal manner. The unit is activated on launch, and keyed to the ship that launched it. It is fully re-usable, and once deactivated can be scooped (if sufficient cargo space is available) and restored onto your pylons (again if space is available). To deactivate the unit, gently bump into it with your ship (not too fast, or the unit may be damaged or destroyed).

It is not advised to leave units functioning and unattended for too long though, or else someone else may stumble upon your hoard!

Details

  • Tech Level - 6.
  • Cost - 1,000 credits.
  • Required Equipment - None.


Requirements

This OXP requires at least test version 1.74 of Oolite.


Download

Cargo Shepherd v1.00 can be downloaded from Box.Net by clicking on the link.


Links