Difference between revisions of "Fuel Scoops"
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+ | [[Image:Oolite-scoop.png|right|290px|thumb|space flotsam ingested in the green highlight quadrant]] | ||
== Overview == | == Overview == | ||
− | + | Fuel Scoops, alternately known as Cargo Scoops, are considered an essential for deep space, and danger zone trading, Having a standardised design, and a standard fitment. They use powerful electro-magnetic fields to guide the solar wind into their ReQax convertors to fill the Witch-Space fuel condensors, and may also may be used to pick up small space debris. | |
== Use == | == Use == | ||
*'''Scooping fuel 'skimming'''' | *'''Scooping fuel 'skimming'''' | ||
− | To scoop fuel from a star's corona | + | To scoop fuel from a star's corona, ship of moderate speed should be sure to have installed [[Witch fuel injectors|Witchdrive Fuel Injectors]] or else be prepared to quickly hyperspace out. Secondly, to make sure the sun is not too hot (this will take some practice) so scooping isn't a certain death. Approach the star. Fly at top speed as you'll want to exit again as soon as possible. Close to the sun, the cabin temperature will start to rise, and continue until it reaches the top of the gauge, at which point life support systems will fail and you will die an agonising death. Leaving that aside, once your scoops auto-initialise, level out just above the coronal 'horizon'. When the tank is full, exit by hyperjumping or engage the fuel injectors to go directly away from the sun, ''inter-space jumping'' at first possible moment. Be sure to get expert advice from a veteran copilot as far too many young [[Jameson]]s die a fiery death. |
*'''Scooping debris 'feeding'''' | *'''Scooping debris 'feeding'''' | ||
− | + | With fuel scoops installed you may scoop up an object (cargo cannisters, minerals, life pods) by framing the target in the lower part of the viewscreen, while flying right up to it. Some vessels with off-centre viewer positions could require additional practice. Nearly all pirate vessels have these fitted, so they can blast their prey apart and sift among the wreckage, rather than to attempt docking with a hostile craft. | |
== Availability == | == Availability == | ||
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== Links == | == Links == | ||
− | Back to: [[ | + | Back to: [[Oolite Equipment]] |
[[Category:Oolite]] | [[Category:Oolite]] |
Revision as of 22:37, 22 January 2006
Contents
Overview
Fuel Scoops, alternately known as Cargo Scoops, are considered an essential for deep space, and danger zone trading, Having a standardised design, and a standard fitment. They use powerful electro-magnetic fields to guide the solar wind into their ReQax convertors to fill the Witch-Space fuel condensors, and may also may be used to pick up small space debris.
Use
- Scooping fuel 'skimming'
To scoop fuel from a star's corona, ship of moderate speed should be sure to have installed Witchdrive Fuel Injectors or else be prepared to quickly hyperspace out. Secondly, to make sure the sun is not too hot (this will take some practice) so scooping isn't a certain death. Approach the star. Fly at top speed as you'll want to exit again as soon as possible. Close to the sun, the cabin temperature will start to rise, and continue until it reaches the top of the gauge, at which point life support systems will fail and you will die an agonising death. Leaving that aside, once your scoops auto-initialise, level out just above the coronal 'horizon'. When the tank is full, exit by hyperjumping or engage the fuel injectors to go directly away from the sun, inter-space jumping at first possible moment. Be sure to get expert advice from a veteran copilot as far too many young Jamesons die a fiery death.
- Scooping debris 'feeding'
With fuel scoops installed you may scoop up an object (cargo cannisters, minerals, life pods) by framing the target in the lower part of the viewscreen, while flying right up to it. Some vessels with off-centre viewer positions could require additional practice. Nearly all pirate vessels have these fitted, so they can blast their prey apart and sift among the wreckage, rather than to attempt docking with a hostile craft.
Availability
Price: 525.0 Cr. Techlevel: 5
Links
Back to: Oolite Equipment