Difference between revisions of "Oolite JavaScript Reference: SoundSource"

From Elite Wiki
m (Fixed dangling small)
m (sound)
Line 35: Line 35:
 
=== <code>sound</code> ===
 
=== <code>sound</code> ===
 
  '''sound''' : [[#Sound Expressions|soundExpression]] (read/write)
 
  '''sound''' : [[#Sound Expressions|soundExpression]] (read/write)
The sound to be played by this sound source. You can assign either a <code>[[Oolite JavaScript Reference: Sound]]</code> or a string to this property, but when you read it it will always be a <code>[[Oolite JavaScript Reference: Sound]]</code> object (or <code>null</code>).
+
The sound to be played by this sound source. You can assign either a <code>[[Oolite JavaScript Reference: Sound|Sound]]</code> or a string to this property, but when you read it it will always be a <code>[[Oolite JavaScript Reference: Sound|Sound]]</code> object (or <code>null</code>).
 
 
  
 
== Methods ==
 
== Methods ==

Revision as of 17:24, 6 January 2011

Prototype: Object
Subtypes: none

A SoundSource is an abstract object that can play a sound. A given SoundSource can only be playing one sound at a particular time.

Sound Expressions

Several SoundSource properties and methods can take either Sound object, or a string representing a file name or a customsounds.plist key.

Constructor

new SoundSource : SoundSource

Creates a new SoundSource that can be altered. e.g.:

var mySound = new SoundSource;
mySound.sound = "trumblesqueal.ogg";
mySound.loop = true;
mySound.play();


Properties

isPlaying

isPlaying : Boolean (read-only)

true if the sound is currently playing, false otherwise.

loop

loop : Boolean (read/write)

true if the sound source should loop its sound, false otherwise. Changing this while a sound is playing does not affect the currently-playing sound; it only takes effect when the sound source starts playing.

See Also: repeatCount

repeatCount

repeatCount : Integer (read/write)

The number of times the sound should repeat, if loop is false, ranging from 1 to 100. Unlike loop, this can usefully be changed while the sound is playing, and repeatCount will be decremented each time the sound is repeated.

See Also: loop

sound

sound : soundExpression (read/write)

The sound to be played by this sound source. You can assign either a Sound or a string to this property, but when you read it it will always be a Sound object (or null).

Methods

play

play([count : Integer])

Start playing sound. If count is specified, repeatCount is set to count first. If the sound source is currently playing a sound, it is stopped.

See Also: playOrRepeat(), playSound()

playOrRepeat

playOrRepeat()

If a sound is not playing, starts playing. If a sound is playing and is not looping, increases repeatCount by one.

See Also: play()

playSound

play(sound : soundExpression [, count : Integer])

Set sound (and, optionally, repeatCount) and start playing.

See Also: play()

stop

stop()

Stop playing sound.