Difference between revisions of "ADCK's Behemoths"
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− | [[Image:ADCKs_Behemoths.jpg| | + | [[Image:ADCKs_Behemoths.jpg|600px|center|ADCK's Behemoths]] |
− | == Credits == | + | === Credits === |
Based on the original behemoths.oxp by Aegidian | Based on the original behemoths.oxp by Aegidian | ||
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(Includes shaders which require Oolite 1.69 or later) | (Includes shaders which require Oolite 1.69 or later) | ||
− | == Description == | + | === Description === |
Adds Navy Behemoths to the game, including: | Adds Navy Behemoths to the game, including: | ||
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This version adds behemoths to Thargoid Witchspace battles, and on rare occasions patrolling GalCop space-lanes. | This version adds behemoths to Thargoid Witchspace battles, and on rare occasions patrolling GalCop space-lanes. | ||
− | == Future Plans == | + | === Future Plans === |
− | + | ||
*1.1. Galactic Navy compatiblity patch. | *1.1. Galactic Navy compatiblity patch. | ||
Includes new models/textures for all Galactic Navy ships, plus a new station in addition the the original retextured one, and a new class of ship "Destroyer" with the rail-gun attachment mentioned in oolite BB threads. (The plan is to not have the new models overwrite the originals but work alongside them, perhaps with an overwrite.plist for those looking for replacers) Most of the work on this is already done, but requires behemoths to be completed first... I guess I was kind of working back-to-front here. | Includes new models/textures for all Galactic Navy ships, plus a new station in addition the the original retextured one, and a new class of ship "Destroyer" with the rail-gun attachment mentioned in oolite BB threads. (The plan is to not have the new models overwrite the originals but work alongside them, perhaps with an overwrite.plist for those looking for replacers) Most of the work on this is already done, but requires behemoths to be completed first... I guess I was kind of working back-to-front here. | ||
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Possibly-Theorhetically-Mythical-Epic-Future-Stable Release-Version. (PTMEFSRV) There will be cake. | Possibly-Theorhetically-Mythical-Epic-Future-Stable Release-Version. (PTMEFSRV) There will be cake. | ||
− | == Installation == | + | === Installation === |
Before installation, be sure to delete any previous versions of behemoths.oxp or adcks_behemoths.oxp. | Before installation, be sure to delete any previous versions of behemoths.oxp or adcks_behemoths.oxp. | ||
Extract the adcks_behemoths.oxp into your Addons directory of Oolite. Just to be sure startup Oolite with the SHIFT-key pressed until you see the spinning CobraMKIII. | Extract the adcks_behemoths.oxp into your Addons directory of Oolite. Just to be sure startup Oolite with the SHIFT-key pressed until you see the spinning CobraMKIII. | ||
− | == Law Stuffs == | + | === Law Stuffs === |
Please read the 2 readme's in the "Original Readmes" folder for legal information regarding the Type 1 & 2 behemoths, AI's, plists, and scripts. | Please read the 2 readme's in the "Original Readmes" folder for legal information regarding the Type 1 & 2 behemoths, AI's, plists, and scripts. | ||
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The Type 3 & 4 behemoths, and all textures in the textures folder are works of ADCK and are Public Domain and are yours to do with as you please. | The Type 3 & 4 behemoths, and all textures in the textures folder are works of ADCK and are Public Domain and are yours to do with as you please. | ||
− | == Downloads == | + | === Downloads === |
[http://www.box.net/shared/nv87fgfyf2 ADCK's Behemoths v1.0 OXP] | [http://www.box.net/shared/nv87fgfyf2 ADCK's Behemoths v1.0 OXP] | ||
[http://www.box.net/shared/p2oudu79c0 Updated Texture] | [http://www.box.net/shared/p2oudu79c0 Updated Texture] |
Revision as of 23:38, 23 February 2010
Credits
Based on the original behemoths.oxp by Aegidian Concept and Idea: ADCK, New textures and models: ADCK Type 1 & 2 models based on models by: Aegidian Viper & Asp models: from neolites by Simon B Shader files: from neolites by Simon B (Includes shaders which require Oolite 1.69 or later)
Description
Adds Navy Behemoths to the game, including:
- Two versions of Aegidians "Type 1" Behemoth, remodelled slightly.
- Two versions of Aegidians "Type 2" Behemoth, remodelled slightly.
- Two versions of ADCK's "Type 3" Behemoth.
- Two versions of ADCK's "Type 4" Behemoth.
- A new viper and asp defense ships using Simon B's models from neolites, retextured with a navy look.
- Over 90 "named" behemoths, all with their own nameplates.
This version adds behemoths to Thargoid Witchspace battles, and on rare occasions patrolling GalCop space-lanes.
Future Plans
- 1.1. Galactic Navy compatiblity patch.
Includes new models/textures for all Galactic Navy ships, plus a new station in addition the the original retextured one, and a new class of ship "Destroyer" with the rail-gun attachment mentioned in oolite BB threads. (The plan is to not have the new models overwrite the originals but work alongside them, perhaps with an overwrite.plist for those looking for replacers) Most of the work on this is already done, but requires behemoths to be completed first... I guess I was kind of working back-to-front here.
- 1.2 Thargoids Patch.
By this point the Galactic Navy will be way overpowered, and I'll have to even the sides a little. Mostly only in the planning phase at the moment, but I do have a retextured version of the Thargoid Carrier and several Neolite Thargoid retextures I'd like to use here. Will probably be something along the lines of Second Wave.oxp and Thargorn Threat.oxp.
- 1.3. Content/Bugfix Patch?
Adding things I havn't thought of yet, fixing things I've broken, etc. Time will tell. This is where I'd start looking to expand the OXP to include suggestions/requests.
- 1.4. Final Release.
Possibly-Theorhetically-Mythical-Epic-Future-Stable Release-Version. (PTMEFSRV) There will be cake.
Installation
Before installation, be sure to delete any previous versions of behemoths.oxp or adcks_behemoths.oxp. Extract the adcks_behemoths.oxp into your Addons directory of Oolite. Just to be sure startup Oolite with the SHIFT-key pressed until you see the spinning CobraMKIII.
Law Stuffs
Please read the 2 readme's in the "Original Readmes" folder for legal information regarding the Type 1 & 2 behemoths, AI's, plists, and scripts.
The Viper and Asp models remain property of Simon B, refer to neolites documentation for more info.
The Type 3 & 4 behemoths, and all textures in the textures folder are works of ADCK and are Public Domain and are yours to do with as you please.