Difference between revisions of "Modifying a Texture"
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$PROGDIR/ | $PROGDIR/ | ||
| − | + | Oolite.app/ | |
| − | + | Resources/ | |
| − | + | Textures/ ''<-- Textures for standard ships live here.'' | |
| − | + | Addons/ | |
| − | + | ShipX/ | |
| − | + | Textures/ ''<-- Textures for ShipX live here.'' | |
| − | + | ShipY/ | |
| − | + | Textures/ ''<-- Textures for ShipY live here.'' | |
Ship textures usually carry an obvious name ''e.g.'' ShipX_body.png. | Ship textures usually carry an obvious name ''e.g.'' ShipX_body.png. | ||
Revision as of 04:41, 18 November 2009
Textures or skins are 2D graphics that are wrapped around 3D objects by the game.
Location of files
The textures are stored as .png files in the /Textures folder. Which /Textures folder depends on whether the object is part of the standard game or part of an add-on.
$PROGDIR/
Oolite.app/
Resources/
Textures/ <-- Textures for standard ships live here.
Addons/
ShipX/
Textures/ <-- Textures for ShipX live here.
ShipY/
Textures/ <-- Textures for ShipY live here.
Ship textures usually carry an obvious name e.g. ShipX_body.png. But not always. To confirm which textures are loaded for ShipX open the file shipdata.plist in a text editor.
$PROGDIR/AddOns/ShipX/shipdata.plist
<key>ShipX</key>
<dict>
...
< >
...
</dict>