Difference between revisions of "Shady Cobra OXP"

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(New page: '''Shady Cobra''' is an OXP designed to demonstrate shaders in Oolite. It may be downloaded here. Oolite 1.67 or later required. This is a version of...)
 
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'''Shady Cobra''' is an [[OXP]] designed to demonstrate [[shaders in Oolite]]. It may be downloaded [[Media:Shady-cobra.oxp.zip|here]]. Oolite 1.67 or later required.
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'''Shady Cobra''' is an [[OXP]] designed to demonstrate [[shaders in Oolite]]. Oolite 1.69 or later required.
  
 
This is a version of Charlie’s “Dream Team” Cobra mk. III which uses shaders to implement laser glow, engine glow, hull temperature glow, illumination mapping and per-pixel specular lighting. It replaces the standard [[Cobra Mk.3 (Oolite)|Cobra Mk III]].
 
This is a version of Charlie’s “Dream Team” Cobra mk. III which uses shaders to implement laser glow, engine glow, hull temperature glow, illumination mapping and per-pixel specular lighting. It replaces the standard [[Cobra Mk.3 (Oolite)|Cobra Mk III]].
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The shaders in this OXP may be used and modified freely without attribution. Remember to give modified versions unique names, though.
  
 
[[Image:How-not-to-sun-skim.png|300px]]
 
[[Image:How-not-to-sun-skim.png|300px]]
  
[[Category:Ship OXPs]] [[Category:Demo OXPs]]
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[[Media:Shady-cobra.oxp.zip|Download]] (1.6 MiB)
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{{ship-OXP}}

Latest revision as of 13:43, 5 December 2011

Shady Cobra is an OXP designed to demonstrate shaders in Oolite. Oolite 1.69 or later required.

This is a version of Charlie’s “Dream Team” Cobra mk. III which uses shaders to implement laser glow, engine glow, hull temperature glow, illumination mapping and per-pixel specular lighting. It replaces the standard Cobra Mk III.

The shaders in this OXP may be used and modified freely without attribution. Remember to give modified versions unique names, though.

How-not-to-sun-skim.png

Download (1.6 MiB)