Difference between revisions of "Oolite JavaScript Reference: Wormhole"
(Added in v1.79: Wormhole entity with properties arrivalTime, destination, expiryTime and origin.) |
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<small>'''Subtypes:''' none</small> | <small>'''Subtypes:''' none</small> | ||
| − | The '''<code>Wormhole</code>''' class is an <code>[[Oolite/Development/Scripting/Class/Entity|Entity]]</code> representing an opened gate to another [[Oolite JavaScript Reference: System|System]]. A <code>Wormhole</code> has all the properties and methods of | + | The '''<code>Wormhole</code>''' class is an <code>[[Oolite/Development/Scripting/Class/Entity|Entity]]</code> representing an opened gate to another [[Oolite JavaScript Reference: System|System]]. A <code>Wormhole</code> has all the properties and methods of an <code>Entity</code>, and several others. |
In v1.79 available for the entry Wormholes only. | In v1.79 available for the entry Wormholes only. | ||
| Line 10: | Line 10: | ||
{{Oolite-prop-added|1.79}} | {{Oolite-prop-added|1.79}} | ||
'''arrivalTime''' : Number (read-only) | '''arrivalTime''' : Number (read-only) | ||
| − | The game real time in seconds when the player will arrive | + | The [[Time_scales_in_Oolite#Game real time|game real time]] in seconds when the player will arrive at the destination system after entering the wormhole. |
=== <code>destination</code> === | === <code>destination</code> === | ||
{{Oolite-prop-added|1.79}} | {{Oolite-prop-added|1.79}} | ||
| − | '''destination''' : | + | '''destination''' : Number (read-only) |
| − | The | + | The [[Oolite JavaScript Reference: System#ID|ID]] of the destination [[Oolite JavaScript Reference: System|System]]. |
=== <code>expiryTime</code> === | === <code>expiryTime</code> === | ||
{{Oolite-prop-added|1.79}} | {{Oolite-prop-added|1.79}} | ||
'''expiryTime''' : Number (read-only) | '''expiryTime''' : Number (read-only) | ||
| − | The Wormhole will collapse | + | The [[Time_scales_in_Oolite#Game_real_time|game real time]] in seconds when the Wormhole will collapse. |
=== <code>origin</code> === | === <code>origin</code> === | ||
{{Oolite-prop-added|1.79}} | {{Oolite-prop-added|1.79}} | ||
| − | '''origin''' : | + | '''origin''' : Number (read/write) |
| − | The | + | The [[Oolite JavaScript Reference: System#ID|ID]] of the [[Oolite JavaScript Reference: System|System]] where the Wormhole originally opened. |
| − | In v1.79 always equal with the current [[Oolite JavaScript Reference: System|System]] due to available for the entry Wormholes only. | + | In v1.79 always equal with the ID of the current [[Oolite JavaScript Reference: System|System]] due to available for the entry Wormholes only. |
[[Category:Oolite JavaScript Reference]] | [[Category:Oolite JavaScript Reference]] | ||
Latest revision as of 15:14, 4 October 2022
Prototype: Entity
Subtypes: none
The Wormhole class is an Entity representing an opened gate to another System. A Wormhole has all the properties and methods of an Entity, and several others.
In v1.79 available for the entry Wormholes only.
Properties
arrivalTime
This property was added in Oolite test release 1.79.
arrivalTime : Number (read-only)
The game real time in seconds when the player will arrive at the destination system after entering the wormhole.
destination
This property was added in Oolite test release 1.79.
destination : Number (read-only)
The ID of the destination System.
expiryTime
This property was added in Oolite test release 1.79.
expiryTime : Number (read-only)
The game real time in seconds when the Wormhole will collapse.
origin
This property was added in Oolite test release 1.79.
origin : Number (read/write)
The ID of the System where the Wormhole originally opened.
In v1.79 always equal with the ID of the current System due to available for the entry Wormholes only.