|
|
(5 intermediate revisions by the same user not shown) |
Line 1: |
Line 1: |
− | = Short Abstract =
| + | ''An Expensive Trip'' is a story by [[Dylan Smith]] set in the [[Frontier]] universe. |
− | [[James K. Winston|Winston]] goes home to visit his family in [[Phekda]], for the first time in six years. However, it turns out to be rather more expensive than he bargained. | |
| | | |
− | = Author = | + | == Short abstract == |
− | [[Dylan Smith]]
| |
| | | |
− | = Story =
| + | [[James K. Winston|Winston]] goes home to visit his family in [[Phekda]], for the first time in six years. However, on the way in his ship is attacked by a Viper with a good pilot, and suffers serious damage. It turns out that coming home is rather more expensive than expected. |
| | | |
− | An expensive trip
| + | == Downloads == |
| | | |
− | Editor's Note: We decided to let James Winston tell this one himself. We thank
| + | Available [https://web.archive.org/web/20090610172548/http://www.alioth.net/Fiction/wb-2.html online] or in [https://web.archive.org/web/20080511182821/http://www.alioth.net/Fiction/ExpensiveTrip.pdf PDF] format |
− | him for taking the time to write this article for us.
| |
| | | |
− | "Ready?" I asked.
| + | [[Category:Frontier stories]] |
− | "OK, as good as I'll get" replied Pam Gilmour.
| |
− | | |
− | Pam, my new co-pilot, set the Asp's autopilot to point to Newtown. I was going
| |
− | to visit my folks for the first time in over six years. A lot had happened to me
| |
− | in those six years. I was only 24 years old, but I felt quite a grizzled veteran.
| |
− | I had been bounty hunting for two years, and had just been rated "Dangerous" by
| |
− | the Elite Federation. The Asp was my latest ship, and I had flown her for just
| |
− | over a month at this point. The Asp was also my first two-crew ship, so I had to
| |
− | hire a copilot. Pam had worked on large traders and had got bored. She had
| |
− | answered my ad for a copilot. Anarchy systems were by now familiar to me, but
| |
− | this was her first one. The Phekda system was (and still is) a particularly
| |
− | nasty Anarchy; the nearest you ever seem to jump in is around 40 AU from
| |
− | civilization...which means the pirates have a good chance of taking pot-shots at
| |
− | you.
| |
− | | |
− | I watched as the autopilot pointed the ship in the direction of Nirvana. I was
| |
− | really enjoying the Asp - faster than my old Cobra Mk III and certainly well
| |
− | armed. I was now making good money with bounty hunting - a tractor beam cargo
| |
− | scoop saw to that. It was amazing what came out of some of the pirates - stuff
| |
− | they'd scooped off someone else no doubt. Every so often you'd get some really
| |
− | good stuff that really made it pay. You'd get a decent bounty, then maybe some
| |
− | gemstones or even alien artefacts. Often you could find deals on the bulletin
| |
− | boards at anarchy systems - most items were in short supply.
| |
− | | |
− | I pulled up the star chart and set up our emergency exit system. A policy of
| |
− | mine when going to anarchy systems was to target another system so if the chips
| |
− | were down, I could just press the hyperspace button and be gone. This had saved
| |
− | the day on many occasions. The day I forgot to do this still haunts my dreams
| |
− | from time to time... the Imperial Explorer pouring out plasma whilst I
| |
− | desperately tried to target a system to hyperspace to. Call me a coward, but
| |
− | unless I can get on the six of a beast like that I don't hang around. In the
| |
− | bounty hunting game, being a coward that's alive beats being a hero that's dead.
| |
− | Any bounty hunter worth their salt knows this. The ones that don't usually will
| |
− | not last long.
| |
− | | |
− | We accelerated on our journey. There didn't seem to be too much action - for the
| |
− | first 30 AU, we were only attacked twice and both attackers (a pair of Adders
| |
− | followed by a threesome comprising of a Harris, a Cobra and a Saker) all
| |
− | succumbed easily to our guns. I had been nervous about this trip - Phekda not
| |
− | only had the long journey time from hyperspace entry to the destination, but it
| |
− | also had a reputation for having the better and more vicious pirates. They didn't
| |
− | seem any tougher than the ones I usually battled in Reidquat. It seemed rather
| |
− | quiet too - normally the pirates find you on a long-range scan and all manoevre
| |
− | to intercept. Only two encounters in 30 AU was quite unusual in my experience.
| |
− | | |
− | "James, take a look at this"
| |
− | | |
− | I looked at the scanner.
| |
− | | |
− | "Right here, that ship has been following us for the past 2 AU just on the edge
| |
− | of the scan"
| |
− | "Perhaps he's just trying to go where we are," I responded. I wasn't too worried.
| |
− | "I don't think so - he actively tried to stay out of scan range when we got
| |
− | attacked last. I don't think he realizes that we've got a new-generation scanner"
| |
− | | |
− | The new combat scanners had another 50 km of scan range. I selected the trace,
| |
− | which showed up as a red return. The ship wasn't too big if it showed up as red.
| |
− | The targetter was set, and the ship's computer began to analyse the return. The
| |
− | ship type appeared on the HUD. Viper Defence Craft, with some decent shield
| |
− | generation too. No hyperdrive. This wasn't someone who came into the system to
| |
− | go to Newtown - they were based here. I started to get the uncomfortable
| |
− | impression that we were being followed. The ship then started to pull back
| |
− | somewhat and began sliding off the extreme range of the scanner. Half an hour
| |
− | later, with no sign of the Viper, we stopped worrying.
| |
− | | |
− | AHHHUGA! AHHHUGA!
| |
− | | |
− | The attack klaxon sounded. A hostile had been detected coming for us. I made a
| |
− | mental note to change the klaxon on this ship, it made an extremely annoying
| |
− | sound. Suddenly the ship's computer said "Incoming Message."
| |
− | | |
− | "You'll regret dealing with Michael Nguyen!"
| |
− | | |
− | Oh no, not again. I was getting tired of the bounty hunters after me. The
| |
− | assasination I had done years ago on Johnson kept haunting me - assassin after
| |
− | assassin had been coming after me ever since the deed was done. Necessity had
| |
− | forced me to become a good combateer. Pam looked around at me questioningly.
| |
− | | |
− | "I'll tell you about it when we get down," I answered the inevitable question
| |
− | before she could even ask it.
| |
− | | |
− | It didn't really surprise us when it turned out to be that Viper that had been
| |
− | following us. A Viper would be easy to send to the dogs. This guy must have been
| |
− | suicidal. I got us into a combat-ready position and watched the range counter
| |
− | come down. He'd shortly be in firing range.
| |
− | | |
− | "Incoming Missile", said the computer softly.
| |
− | | |
− | I saw four tiny specks depart from the Viper.
| |
− | | |
− | "Holy Cow, he's unloaded all his missiles at us!" I exclaimed.
| |
− | "OK, I've got the ECM," said Pam as the ECM activated. "Uh oh, NN-550's!"
| |
− | | |
− | The missiles were still coming. Pam activated the ECM again, just to make sure.
| |
− | Nothing happened. Suddenly, laser fire came in rapidly. The missiles were coming
| |
− | really fast, but I knew I had enough shields to eat them without taking hull
| |
− | damage. It would be a close thing, though. We began returning fire. However, we
| |
− | could not hit the Viper. He seemed to stay one step ahead of us, anticipating
| |
− | our every move. His laser was most certainly biting into our shields though.
| |
− | | |
− | Suddenly there was three concussions close to each other, followed by a
| |
− | tremendous crashing sound. The missiles had hit! I quickly glanced over at the
| |
− | defensive systems console. The shields were down, and the hull had taken damage.
| |
− | The laser fire had weakened the shields prior to the missile impact. Alarms
| |
− | started going off.
| |
− | | |
− | "Shit! We're out of here!" I shouted above the sound of the cabin starting to
| |
− | depressurize.
| |
− | | |
− | I hit the hyperdrive key, but nothing happened. Suddenly there was the sound of
| |
− | a large explosion.
| |
− | | |
− | "Drive damaged," came the soft voice of the computer once again.
| |
− | "No shit Sherlock!" I yelled back at it. "Pam, you've got it!" I shouted over
| |
− | the cacaphony of alarms and leaking air.
| |
− | | |
− | I pulled myself out of the seat. I'd have to do something about the loss of air.
| |
− | Obviously the automatic systems must have been damaged - the ship should do this
| |
− | itself. I could feel my ears popping as the cabin pressure fell. Fortunately,
| |
− | the gravity generators were still working. I could feel the occasional tug as
| |
− | they tried to keep up with Pam's wild evasive manoevering. I wrenched the
| |
− | emegency flight deck isloation lever. I heard the airtight hatches slam closed,
| |
− | and the sound of escaping air cease. I jumped back into my seat and pulled my
| |
− | harness back down. The cabin pressure showed 700 hPa and increasing, plenty to
| |
− | sustain life.
| |
− | | |
− | Things weren't looking good. A lone Viper was slowly killing us. Our ship was
| |
− | vastly superior equipment, but the Viper was winning. We made another futile
| |
− | attempt to hit the Viper. It was if he could see into the future, and not be
| |
− | wherever our laser was. In desperation, I launched our only missile, an NN-550.
| |
− | Suddenly, the Viper dived towards us, hurtling right over the top of the Asp.
| |
− | Quickly glancing on the rearview, I could see what he was trying. The sly old
| |
− | fox was trying to have the missile lock onto us instead!
| |
− | | |
− | I saw my chance. The Viper was distracted by the missile, and had offered me an
| |
− | opportunity I couldn't refuse. I applied full main thrusters and turned to face
| |
− | the Viper's rear. This time he didn't evade our lasers - the beam laser started
| |
− | to rapidly deplete his shields. He swerved to get out of our beam, but now I had
| |
− | him. I hit him a couple more times. Suddenly, the missile streaked by the Asp.
| |
− | It hadn't locked onto us, and was still after the Viper. A few seconds later, it
| |
− | hit the Viper and exploded with a white flash of energy. I could see debris
| |
− | streaming out of our quarry. The hunter had now become the hunted. A few more
| |
− | hits from the laser, and the Viper suddenly exploded in a burst of light and
| |
− | debris. I watched the wreckage spin away in the blue light of Phekda, and from
| |
− | the middle of the wreckage came an escape capsule...
| |
− | | |
− | Pam looked at me questioningly as I pointed the ship at the escape capsule.
| |
− | | |
− | "Don't tell me you're going to do it!" she said.
| |
− | | |
− | I didn't even answer before the laser vaporised the escape capsule and its
| |
− | occupant. Pam looked at me with a slight look of horror at what I had just done.
| |
− | | |
− | "Look, I know what you're thinking. But if you don't finish them off, they just
| |
− | come back again and try and do you in a second time." My explanation was simple
| |
− | and to the point.
| |
− | "But still..."
| |
− | | |
− | Her voice trailed off. I could see she could see the cold logic of it. I never
| |
− | felt to good about wasting escape capsules, but I had learned what happens if
| |
− | you don't finish them off. They come back, seething with vengance and equipped
| |
− | with a better ship. Whoever we had encountered was a good combateer. I had never
| |
− | been in a battle where I felt so out of control. I did not want to ever meet him
| |
− | again.
| |
− | | |
− | "OK, let's get a damage report," I said in a businesslike manner. We had a ship
| |
− | to run.
| |
− | | |
− | The damage report duly came. Hyperdrive was inoperative, several hull breaches,
| |
− | left thruster damaged and the naval ECM inoperative. This looked quite bad.
| |
− | | |
− | "OK, we better suit up," I said. "I'm going to try and check out the damage".
| |
− | | |
− | I pulled out a vacuum suit. These items were still rather bulky even now, but it
| |
− | would at least enable me to check out the rest of the ship. Pam also did the
| |
− | same. She remained on the flight deck, but since there was a hull breach in the
| |
− | living section and no airlock between it and the flight deck, the whole ship
| |
− | would be a total vacuum once I had re-opened the airtight hatches. I returned
| |
− | the emergency hatch lever to its normal position, and the remaining air escaped
| |
− | from the flight deck.
| |
− | | |
− | It was not a pretty sight. There was a large hole where the Viper's laser had
| |
− | penetrated the hull into the living section. There had been a brief fire until
| |
− | the lack of oxygen had choked it out. As I went back into the equipment deck
| |
− | things got worse. There was a large hole through which I could see open space.
| |
− | Two shield generators had been totally destroyed. The brand new Class 3 Military
| |
− | Drive was an unrecognisable lump of partially melted duralium alloy. The exposed
| |
− | core was blown into two pieces. We had to jettison it before it caused us any
| |
− | problems. To my relief, the prime mover was still intact so we'd have no
| |
− | problems reaching our destination.
| |
− | | |
− | Unfortunately, the jettison system didn't work. One of the mounts had welded
| |
− | itself to the side of the drive remnants. The cutting torch soon saw to that,
| |
− | and the wreckage was ejected into space. I thought of all the credits it cost to
| |
− | fit the drive...this trip was going to be expensive.
| |
− | | |
− | It did turn out to be extremely expensive. The repairs to the hull cost a small
| |
− | fortune, and I couldn't get a military drive at Phekda. I had to get a standard
| |
− | Class 3 and remove a number of shield generators. After visiting the family, I
| |
− | went directly to Sol and obtained a new Class 3 military drive. All said and
| |
− | told, this little episode cost me nearly 100,000 credits. I was just about flat
| |
− | broke by the time my ship was back to the state it was when we started the
| |
− | journey. On the bright side of it, at least my family was pleased to see me. I
| |
− | did feel guilty about not telling them what I did for a living. I lied and said
| |
− | I was a trader. Needless to say, I didn't show them the ship until the repairs
| |
− | were complete!
| |
− | | |
− | And our friend in the Viper? We went through the flight data recorder and found
| |
− | he'd been following us for 20 AU. He had been analysing our combat style as we
| |
− | dealt with the pirates. We never could find out who he was. I'm still curious to
| |
− | know where he came from, and what his combat rating was.
| |
− | | |
− | © 1999 Dylan Smith.
| |
− | | |
− | | |
− | [The End]
| |
− | | |
− | | |
− | = Links =
| |
− | * [http://www.alioth.net/Fiction/wb-2.html Hosted by Alioth.net] {{Broken download link}}
| |
− | * [http://www.alioth.net/Fiction/wb-2.pdf Also available as PDF] {{Broken download link}}
| |
− | | |
− | [[Category:Fiction]] | |