Difference between revisions of "Oolite JavaScript Reference: Sound"

From Elite Wiki
(<code>name</code>)
m (replaced "function")
 
(7 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
<small>'''Prototype:''' <code>Object</code></small><br />
 
<small>'''Prototype:''' <code>Object</code></small><br />
<small>'''Subtypes:''' SoundSource
+
<small>'''Subtypes:''' none</small>
  
{{Oolite-class-added|1.71}}
+
The '''Sound''' class represents sound files. A <code>Sound</code> can be played through a <code>[[Oolite JavaScript Reference: SoundSource|SoundSource]]</code>.  <code>Sound</code> also provides methods to start and stop music.
 
 
The '''Sound''' class is used to play music or sound effects.
 
  
 
== Properties ==
 
== Properties ==
Line 11: Line 9:
 
The file name of the sound file.
 
The file name of the sound file.
  
== Methods ==
+
=== <code>musicSoundSource</code> ===
 +
{{oolite-prop-added|1.85}}
 +
'''musicSoundSource''' : [[Oolite JavaScript Reference: SoundSource|Music source source]] object
 +
 
 +
Returns the [[Oolite JavaScript Reference: SoundSource|Music source source]] object for this sound/music file.
 +
 
 +
== Static methods ==
 
=== <code>load</code> ===
 
=== <code>load</code> ===
 
  function '''load'''(soundFile : String)
 
  function '''load'''(soundFile : String)
Loads a music file to memory, to avoid stutter on playback.
+
Loads a sound file, and returns the resulting <code>Sound</code> object. <code>soundFile</code> may be either a file name or a [[customsounds.plist]] key in square brackets.
  
 
=== <code>playMusic</code> ===
 
=== <code>playMusic</code> ===
  function '''playMusic'''(soundFile : String)
+
  function '''playMusic'''(soundFile : String [, loop: Boolean [, volumeGain: Float])
Starts playing the sound file. Stops upon reaching the end of the sound file.
+
Play the specified music file, optionally looped. This may have no effect depending on the player’s music settings.
 +
 
 +
The optional <code>volumeGain</code> parameter (added in Oolite 1.85) must be between 0.0 and 1.0 (where 1.0 is the loudest possible setting, and the default), and is relative to the master gain value.
  
 
=== <code>stopMusic</code> ===
 
=== <code>stopMusic</code> ===
 
  function '''stopMusic'''([soundFile : String])
 
  function '''stopMusic'''([soundFile : String])
Stops the specified sound file from playing. If no file is specified, stops all music.
+
Stop music. If a name is specified, the music will only be stopped if that’s the name of the currently playing music. For example, if you start some music with <code>Sound.playMusic("myoxp-exciting-music.ogg")</code> and later want to stop it, call <code>Sound.stopMusic("myoxp-exciting-music.ogg")</code> to avoid stopping any other music that may have taken over in the meanwhile.
  
[[Category:Oolite scripting]]
+
[[Category:Oolite JavaScript Reference]]

Latest revision as of 15:21, 28 October 2022

Prototype: Object
Subtypes: none

The Sound class represents sound files. A Sound can be played through a SoundSource. Sound also provides methods to start and stop music.

Properties

name

name : String (read-only)

The file name of the sound file.

musicSoundSource

This property was added in Oolite test release 1.85.

musicSoundSource : Music source source object

Returns the Music source source object for this sound/music file.

Static methods

load

function load(soundFile : String)

Loads a sound file, and returns the resulting Sound object. soundFile may be either a file name or a customsounds.plist key in square brackets.

playMusic

function playMusic(soundFile : String [, loop: Boolean [, volumeGain: Float])

Play the specified music file, optionally looped. This may have no effect depending on the player’s music settings.

The optional volumeGain parameter (added in Oolite 1.85) must be between 0.0 and 1.0 (where 1.0 is the loudest possible setting, and the default), and is relative to the master gain value.

stopMusic

function stopMusic([soundFile : String])

Stop music. If a name is specified, the music will only be stopped if that’s the name of the currently playing music. For example, if you start some music with Sound.playMusic("myoxp-exciting-music.ogg") and later want to stop it, call Sound.stopMusic("myoxp-exciting-music.ogg") to avoid stopping any other music that may have taken over in the meanwhile.