Difference between revisions of "Oolite JavaScript Reference: Sound"
(New page: <small>'''Prototype:''' <code>Object</code></small><br /> <small>'''Subtypes:''' SoundSource {{Oolite-class-added|1.71}} The '''Sound''' class is used to play music or sound effects. ==...) |
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<small>'''Prototype:''' <code>Object</code></small><br /> | <small>'''Prototype:''' <code>Object</code></small><br /> | ||
− | <small>'''Subtypes:''' | + | <small>'''Subtypes:''' none</small> |
− | + | The '''Sound''' class represents sound files. A <code>Sound</code> can be played through a <code>[[Oolite JavaScript Reference: SoundSource|SoundSource]]</code>. <code>Sound</code> also provides methods to start and stop music. | |
− | |||
− | The '''Sound''' class | ||
== Properties == | == Properties == | ||
=== <code>name</code> === | === <code>name</code> === | ||
− | |||
'''name''' : String (read-only) | '''name''' : String (read-only) | ||
The file name of the sound file. | The file name of the sound file. | ||
− | == | + | === <code>musicSoundSource</code> === |
+ | {{oolite-prop-added|1.85}} | ||
+ | '''musicSoundSource''' : [[Oolite JavaScript Reference: SoundSource|Music source source]] object | ||
+ | |||
+ | Returns the [[Oolite JavaScript Reference: SoundSource|Music source source]] object for this sound/music file. | ||
+ | |||
+ | == Static methods == | ||
=== <code>load</code> === | === <code>load</code> === | ||
function '''load'''(soundFile : String) | function '''load'''(soundFile : String) | ||
− | Loads a | + | Loads a sound file, and returns the resulting <code>Sound</code> object. <code>soundFile</code> may be either a file name or a [[customsounds.plist]] key in square brackets. |
=== <code>playMusic</code> === | === <code>playMusic</code> === | ||
− | function '''playMusic'''(soundFile : String) | + | function '''playMusic'''(soundFile : String [, loop: Boolean [, volumeGain: Float]) |
− | + | Play the specified music file, optionally looped. This may have no effect depending on the player’s music settings. | |
+ | |||
+ | The optional <code>volumeGain</code> parameter (added in Oolite 1.85) must be between 0.0 and 1.0 (where 1.0 is the loudest possible setting, and the default), and is relative to the master gain value. | ||
=== <code>stopMusic</code> === | === <code>stopMusic</code> === | ||
function '''stopMusic'''([soundFile : String]) | function '''stopMusic'''([soundFile : String]) | ||
− | + | Stop music. If a name is specified, the music will only be stopped if that’s the name of the currently playing music. For example, if you start some music with <code>Sound.playMusic("myoxp-exciting-music.ogg")</code> and later want to stop it, call <code>Sound.stopMusic("myoxp-exciting-music.ogg")</code> to avoid stopping any other music that may have taken over in the meanwhile. | |
− | [[Category:Oolite | + | [[Category:Oolite JavaScript Reference]] |
Latest revision as of 15:21, 28 October 2022
Prototype: Object
Subtypes: none
The Sound class represents sound files. A Sound
can be played through a SoundSource
. Sound
also provides methods to start and stop music.
Contents
Properties
name
name : String (read-only)
The file name of the sound file.
musicSoundSource
This property was added in Oolite test release 1.85.
musicSoundSource : Music source source object
Returns the Music source source object for this sound/music file.
Static methods
load
function load(soundFile : String)
Loads a sound file, and returns the resulting Sound
object. soundFile
may be either a file name or a customsounds.plist key in square brackets.
playMusic
function playMusic(soundFile : String [, loop: Boolean [, volumeGain: Float])
Play the specified music file, optionally looped. This may have no effect depending on the player’s music settings.
The optional volumeGain
parameter (added in Oolite 1.85) must be between 0.0 and 1.0 (where 1.0 is the loudest possible setting, and the default), and is relative to the master gain value.
stopMusic
function stopMusic([soundFile : String])
Stop music. If a name is specified, the music will only be stopped if that’s the name of the currently playing music. For example, if you start some music with Sound.playMusic("myoxp-exciting-music.ogg")
and later want to stop it, call Sound.stopMusic("myoxp-exciting-music.ogg")
to avoid stopping any other music that may have taken over in the meanwhile.