Difference between revisions of "Save In Flight"

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This OXP is based on suggestions by cim in a discussion in the forum (http://aegidian.org/bb/viewtopic.php?f=2&t=21293) (https://bb.oolite.space/viewtopic.php?f=2&t=21293)
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This OXP is based on suggestions by cim in a discussion in the forum (https://bb.oolite.space/viewtopic.php?f=2&t=21293)
  
 
Change log
 
Change log

Revision as of 11:17, 25 May 2024

Save In Flight OXP


v1.0.1, by Dybal

Save In FLight allows the player to save the game in mid-flight (i.e., while not docked at a station).

For saving in flight, the player have the the Save In Flight equipment, available in SHip Outfitting at Tech Level 1 and above for 0.1 credits).

For saving, there must be nothing in scanner range (no ship, asteroid, cargo container, wreckage, nothing... gotta not to scare the locals by having those extra-dimensional beings getting in or out in their sight...), so move away until the scanner is empty, then reduce the speed to zero, stopping in space, prime and activate the Save In Flight equipment: you will be moved to the Station at the End of Universe, where you can save the game... when you launch from that station, you will be moved back to the point where the Save In Flight equipment was activated.

License


CC-BY-NC-SA 4.0 - Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (https://creativecommons.org/licenses/by-nc-sa/4.0/)

Aknowledgments


This OXP is based on suggestions by cim in a discussion in the forum (https://bb.oolite.space/viewtopic.php?f=2&t=21293)

Change log


v1.0.1 - Restore original Fuel Leak Rate after launch (Battle Damage OXP migth cause a fuel leak upon launch if the hull was damaged before saving; - Restore TC use for scooped marshallable commodities (those in g and kg) after launch (the core game marshalled them at launch) - thanks to Massively Locked for the heads up and code;

v1.0.0 - Initial version