Difference between revisions of "Talk:Methods"
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− | + | I think EQ_FUEL and EQ_MISSILE are handled differently from the 'optional' equipment. | |
− | + | It is not possible to use 'awardEquipment' to grant these to the player. | |
− | + | In the save-file, they are registered seperately too. missiles (number) and missile-role (array). | |
− | + | --[[User:Arexack|Arexack]] 16:32, 5 October 2007 (BST) |
Revision as of 15:32, 5 October 2007
For the moment lets forget that scripts and AI can share methods - conflating them is confusing.
For the moment lets just note that they can share methods and not list extra methods here --Aegidian 16:28, 22 January 2006 (UTC)
Right, this page is now completely in-line with v1.62 --Aegidian 17:02, 22 January 2006 (UTC)
I got a **wanna** method: sellCargo.
- Same as removeCargo, but with compensation for lost cargo equal to market value or to an averaged-cargovalue.
A_H friday 10 february 23:19PM
Another thing that might be usefull is a status string for key pressed.
for displaying mission information or OXP-described-equipment. (key_pressed_string equals 'f') : display fuel level in message, for example.
A_H Wednesday 22feb 21:38PM
spawnShip: <shipdata.plist key> // adds a ship with the unique shipdata.plist key given // the position and facing of the ship are determined by a spawn dictionary in the // ship's shipdata.plist entry with position and facing_position as strings describing // coordinates according to one of the schemes above which one? A_H
Any one --Aegidian 23:47, 14 March 2006 (UTC)
Debug?
'O' option no longer working on 1.63 for windows?
- Am I correct in thinking this is now 0 (zero)? And are entity and object dumps one and the same? Uncle Reno 17:53, 26 March 2007 (BST)
Mystery Equipment?
what are: EQ_MILITARY_JAMMER // EQ_MILITARY_SCANNER_FILTER ? --Rxke 20:35, 14 March 2006 (UTC)
Ask dajt. They were added at his request for some super-speshal-sekrit-stuff. --Aegidian 23:48, 14 March 2006 (UTC)
Yeah, sure... He telling me, and then having to kill me, no thanks! ;)
AwardEquipment:
I think EQ_FUEL and EQ_MISSILE are handled differently from the 'optional' equipment. It is not possible to use 'awardEquipment' to grant these to the player. In the save-file, they are registered seperately too. missiles (number) and missile-role (array). --Arexack 16:32, 5 October 2007 (BST)