Difference between revisions of "Cobra Mark III-XT"
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== Credits == | == Credits == | ||
New original models and textures by the author.<br> | New original models and textures by the author.<br> | ||
− | Custom shaders and NPC decals from Griff's | + | Custom shaders and NPC decals from Griff's normalmapped Cobra Mk. III.<br> |
Custom player decal.<br> | Custom player decal.<br> | ||
+ | Black Knave spawn script by another_commander and ship script by Ian Smith.<br> | ||
+ | Black Knave shout outs by the author. | ||
=== Play Testers === | === Play Testers === | ||
− | The Author<br> | + | The Author.<br> |
== License == | == License == |
Revision as of 17:42, 4 October 2014
Cobra Mark III-XT | |
---|---|
Size (W×H×L) | 130 x 35 x 73 |
Cargo capacity | 25 TC |
Cargo bay extension | 15 TC |
Maximum speed | 0.375 LM |
Manoeuvrability | Roll: 2.0 Pitch: 1.0 |
Energy banks | 5 |
Energy recharge rate |
Excellent (4.5) |
Gun mounts | Fore, Aft Port, Starboard |
Missile slots | 6 |
Shield boosters available | Yes |
Military shields available | Yes |
Hyperspace capable | Yes |
OXP or standard | OXP |
Available to player | Yes |
Base price | 175000 Cr |
Contents
Overview
There is still a brisk demand for the Cobra Mark III as evidenced by the growing number of lone wolf traders who think they have what it takes to succeed. And what is better than a Cobra Mark III for about the same price? Why a ship that looks just like the old rust bucket, but with modern upgrades to boost all-round performance, including a modest increase in cargo capacity.
Improvements Over Standard Cobra Mark III
1) Max energy increased to 320 (five energy banks).
2) Energy recharge rate increased to 4.5.
3) Max flight speed increased to 0.375 LM.
4) Max cargo increased to 40 CT.
5) Weapons & Equipment pylons increased to six.
All of this due to replacement of out-dated propulsion and energy systems with resultant increase in spacial efficiency.
Player Standard Equipment
Forward and Aft Beam Lasers.
Minimum Requirements
Tested with Oolite 1.75. No Dependencies.
Installation
After unzipping, move or copy the folder, "Cobra Mk3-XT.oxp" into your AddOns folder. Where that resides depends on your Oolite installation.
Credits
New original models and textures by the author.
Custom shaders and NPC decals from Griff's normalmapped Cobra Mk. III.
Custom player decal.
Black Knave spawn script by another_commander and ship script by Ian Smith.
Black Knave shout outs by the author.
Play Testers
The Author.
License
This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License version 3.0.
OXP Version
1.4 - October 2014 - Black Knave custom role reinstated. New original models and textures.
1.3 - February 2014 - Removed Black Knave custom role. New models and textures as detailed above.
1.2 - January 2013 - Changed spawn script, removed NPC Cloaking Device chance.
1.1 - November 2011 - tweaked model, new textures, and custom shaders.
1.0 - August 2011 - changes noted in the readme file.
0.95 - July 2011
Download
Cobra MkIII-XT OXP.