Difference between revisions of "User:Norby"

From Elite Wiki
(Detectors link updated)
(ShipVersion OXP)
Line 9: Line 9:
 
* [[Detectors]] - show your energy on the HUD and more target informations.
 
* [[Detectors]] - show your energy on the HUD and more target informations.
 
* [[Telescope]] - extended targeting and scanning features, auto steering, sniper ring and more.
 
* [[Telescope]] - extended targeting and scanning features, auto steering, sniper ring and more.
 +
 +
=== Mechanics ===
 +
* [[ShipVersion]] - all ship get version numbers, NPCs get extra equipments scaled with the version.
  
 
=== Misc ===
 
=== Misc ===
Line 20: Line 23:
 
* [https://www.box.com/s/da89bweycsiogy52mmwj NumericHUD v3.1] - added compatibility with [[Detectors]], [[HardShips]] and [[RocketShips]] OXPs.
 
* [https://www.box.com/s/da89bweycsiogy52mmwj NumericHUD v3.1] - added compatibility with [[Detectors]], [[HardShips]] and [[RocketShips]] OXPs.
 
* [https://www.box.com/s/da89bweycsiogy52mmwj Q-Charger v1.21] - made awardable to NPC ships, [[ShipVersion]] OXP will do it.
 
* [https://www.box.com/s/da89bweycsiogy52mmwj Q-Charger v1.21] - made awardable to NPC ships, [[ShipVersion]] OXP will do it.
 
=== Betatest ===
 
Can suffer serious changes before released, use for test play only.
 
* [https://www.box.com/s/vy9uf8kkbxhdujvg9dy0 ShipVersion] - all ship get version numbers, NPCs get extra equipments scaled with the version.
 
  
 
=== Future ===
 
=== Future ===
 +
Some OXP placed into the [https://www.box.com/s/vy9uf8kkbxhdujvg9dy0 betatest] folder before released. Can suffer serious changes, use for test play only.
 
* [[HardShips]] - all ship get 6 side armour, Hard ships get Hard Armour, new defensive equipments and Drones.
 
* [[HardShips]] - all ship get 6 side armour, Hard ships get Hard Armour, new defensive equipments and Drones.
 
* [[RocketShips]] - 8 new ship, can fly faster for some cost, get secondary autofire weapons and malfunctions. ;)
 
* [[RocketShips]] - 8 new ship, can fly faster for some cost, get secondary autofire weapons and malfunctions. ;)
 
* [[ShipGallery]] - browse all installed ships in-game (need the new Ship.keys() method arriving in Oolite v1.79).
 
* [[ShipGallery]] - browse all installed ships in-game (need the new Ship.keys() method arriving in Oolite v1.79).

Revision as of 20:33, 27 July 2013

First played Elite on Commodore +4 in 1987. This was the best game in my eyes at that time.

Found Oolite in jan 2013 and enjoy not only the game but OXP programming also as a hobby which can give me the feeling of the freedom. I hope the result will entertain my sons and you also. :)


My OXPs

Equipment

  • Detectors - show your energy on the HUD and more target informations.
  • Telescope - extended targeting and scanning features, auto steering, sniper ring and more.

Mechanics

  • ShipVersion - all ship get version numbers, NPCs get extra equipments scaled with the version.

Misc

  • HudRequests - tech demo to make dynamic HUDs, requests for core improvements and a mini-game to earn highscores.
  • LogEvents - write messages into Logs/Latest.log using all event handlers to help debugging OXPs and review battles.

Ship

  • RocketMiner - can dock without rolling if well centered due to the barrel form (requested by my little son).

Contributed

Future

Some OXP placed into the betatest folder before released. Can suffer serious changes, use for test play only.

  • HardShips - all ship get 6 side armour, Hard ships get Hard Armour, new defensive equipments and Drones.
  • RocketShips - 8 new ship, can fly faster for some cost, get secondary autofire weapons and malfunctions. ;)
  • ShipGallery - browse all installed ships in-game (need the new Ship.keys() method arriving in Oolite v1.79).