Difference between revisions of "I Missile"

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(Overview)
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== Overview ==
 
== Overview ==
Introducing the new pylon mounted weapon from Xeceesian Shipyards Weapons Division, the I-Missile (I for Interceptor). It is slightly larger than standard missiles, carries more fuel, and sports a powerful rocket engine.  The result is a missile that when launched will intercept any of the standard ships running away on injectors.  It is highly resistant to ECM and in fact will reflect such counter measures back onto the target which enhances the missiles guidance system. The primary advantage of this weapon is its pursuit velocity. However, it delivers a smaller payload than standard missiles and as such may not outright destroy large or heavily shielded craft.
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The I-Missile is slightly larger than standard missiles, and sports a powerful rocket engine.  The result is a missile that when launched will intercept any of the standard ships running away on injectors.  It is highly resistant to ECM and in fact will reflect such counter measures back onto the target which enhances the missiles guidance system. The primary advantage of this weapon is its speed, but will occasionally lose target lock, then regain it, resulting in erratic flight.
  
 
== Warning ==
 
== Warning ==

Revision as of 17:21, 13 May 2013

Overview

The I-Missile is slightly larger than standard missiles, and sports a powerful rocket engine. The result is a missile that when launched will intercept any of the standard ships running away on injectors. It is highly resistant to ECM and in fact will reflect such counter measures back onto the target which enhances the missiles guidance system. The primary advantage of this weapon is its speed, but will occasionally lose target lock, then regain it, resulting in erratic flight.

Warning

The I Missile is so fast it may slam into your ship (and be destroyed) when launched at a target in the aft view. This is primarily due to the fact that most ships launch missiles from the ventral or bottom side. To negate this effect pitch your ship down slightly before firing. By pitching down first the missile will loop backwards in a negative Y direction relative to your ship.

There is a very small chance (0.001) that NPC ships will be equipped with the I-Missile. Best precaution is quick identification and a quick exit from your ship if an I-Missile is homing in. You will only have a few seconds.

Image

I-Missile.jpg

Minimum Requirements

This OXP was tested with Oolite 1.75.3 but should work with earlier versions. No dependencies.

Installation

After unzipping, move or copy the folder, "I-Missile.oxp" into your AddOns folder. Where that resides depends on your Oolite installation.

License

This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License version 3.0

History

Version 1.07 - October 2011 – new pylon icon
Version 1.06 – August 2011
Available to NPC’s = 0.001, small vulnerability to ECM, price increase
Version 1.05 – August 2011
Version 1.0 - July 2011

Download

I-Missile OXP.