Difference between revisions of "Talk:Methods"
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[[User:Arexack|A_H]] Wednesday 22feb 21:38PM | [[User:Arexack|A_H]] Wednesday 22feb 21:38PM | ||
+ | : | ||
+ | spawnShip: <shipdata.plist key> | ||
+ | // adds a ship with the unique shipdata.plist key given | ||
+ | // the position and facing of the ship are determined by a spawn dictionary in the | ||
+ | // ship's shipdata.plist entry with position and facing_position as strings describing | ||
+ | // coordinates '''according to one of the schemes above''' | ||
+ | which one? | ||
+ | A_H |
Revision as of 00:16, 25 February 2006
For the moment lets forget that scripts and AI can share methods - conflating them is confusing.
For the moment lets just note that they can share methods and not list extra methods here --Aegidian 16:28, 22 January 2006 (UTC)
Right, this page is now completely in-line with v1.62 --Aegidian 17:02, 22 January 2006 (UTC)
I got a **wanna** method: sellCargo.
- Same as removeCargo, but with compensation for lost cargo equal to market value or to an averaged-cargovalue.
A_H friday 10 february 23:19PM
Another thing that might be usefull is a status string for key pressed.
for displaying mission information or OXP-described-equipment. (key_pressed_string equals 'f') : display fuel level in message, for example.
A_H Wednesday 22feb 21:38PM
spawnShip: <shipdata.plist key> // adds a ship with the unique shipdata.plist key given // the position and facing of the ship are determined by a spawn dictionary in the // ship's shipdata.plist entry with position and facing_position as strings describing // coordinates according to one of the schemes above which one? A_H