Difference between revisions of "Breakable 'Standard' Equipment OXPs"
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==Overview== | ==Overview== | ||
− | This is a little project to create a series of OXP's to make some of the 'standard' ship equipment such as the HUD/Scanner, Witchspace Drive, Torus Drive and | + | This is a little project to create a series of OXP's to make some of the 'standard' ship equipment such as the HUD/Scanner, Witchspace Drive, Torus Drive, Shields, Main System Drive, and Core Energy Unit into visible equipment items that can be damaged in combat, giving reduced functionality until repaired in the normal way. These are intended for the experienced commander / masochist who wants to make their Ooniverse that little bit more difficult to live in and enjoys a frisson of fear in combat. They may also be useful additions to balance out advantages given to the player by other OXP's |
==Common Features== | ==Common Features== | ||
− | All of these OXP's create new visible equipment items that are listed on the ship's equipment manifest. They are installed automatically and for free to your existing ship and any new ship purchased. If damaged they can be repaired in the normal way at a station of any tech level. This technology is standard across all space faring vessels | + | All of these OXP's create new visible equipment items that are listed on the ship's equipment manifest. They are installed automatically and for free to your existing ship and any new ship purchased. If damaged they can be repaired in the normal way at a station of any tech level. This technology is standard across all space faring vessels. Some of the items have variable repair costs depending on the size / speed of your ship. All items can also be repaired by third party methods such as Thargoid's Repair_Bots. All require Oolite version 1.76 or above. |
==Breakable HUD/IFF Scanner v 1.1== | ==Breakable HUD/IFF Scanner v 1.1== | ||
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If damaged the HUD and Scanner flicker on and off at random until repaired. Repair Costs are 125 credits. | If damaged the HUD and Scanner flicker on and off at random until repaired. Repair Costs are 125 credits. | ||
− | Download the Breakable HUD/IFF Scanner from [ | + | Download the Breakable HUD/IFF Scanner from [https://www.box.com/s/21nnvjnox8xepi71zxgt the box.] |
==Breakable Shield Generators v 1.0== | ==Breakable Shield Generators v 1.0== | ||
Version 1 released 10/7/11. | Version 1 released 10/7/11. | ||
+ | Version 1.1 released 22/4/12 - adds variable repair costs depending on ship size | ||
− | Introduces two equipment items "Primary Shield Generator - Fore" and ""Primary Shield Generator - Aft". | + | Introduces two equipment items "Primary Shield Generator - Fore" and ""Primary Shield Generator - Aft". |
− | If you have a working Military Shield Enhancement or Shield Booster fitted the Primary Generators cannot be damaged. If either of the Primary Generators are damaged the respective shield will remain at zero strength until the Primary generator is repaired. If you have CommonsenseOTB's | + | If you have a working Military Shield Enhancement or Shield Booster fitted the Primary Generators cannot be damaged. If either of the Primary Generators are damaged the respective shield will remain at zero strength until the Primary generator is repaired. If you have CommonsenseOTB's Shield_Equalizer_&_Capacitors_OXP (version 1.3+ only) and Shield Equalizer installed or Lone_Wolf's Shield Cycler (version 0.30.1+ only) installed this OXP will temporarily disable these equipment items if a Primary generator is damaged to avoid catastrophic shield/energy loss. Repair costs vary between 250 and 1000 credits depending on the size of your ship (cargo capacity and max energy are used as a proxy for size) |
− | Download the Breakable Shield Generators from [ | + | Download the Breakable Shield Generators from [https://www.box.com/s/e9dliq1rs31ki1fygbrm the box.] |
==Breakable Witch Drive v1.1== | ==Breakable Witch Drive v1.1== | ||
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Version 1.1 includes a minor tweak to prevent the the equipment being fitted to non-hyperspace capable player ships. | Version 1.1 includes a minor tweak to prevent the the equipment being fitted to non-hyperspace capable player ships. | ||
− | Download the Breakable Witch Drive from [ | + | Download the Breakable Witch Drive from [https://www.box.com/s/2qqtzxqlg2lhfpdhsled the box.] |
==Breakable Torus Drive v1.0== | ==Breakable Torus Drive v1.0== | ||
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If damaged you can still use the Torus/Jump drive but will be plagued with random malfunctions manifesting as unexplained mass-locking events. Repairs cost 125 credits. | If damaged you can still use the Torus/Jump drive but will be plagued with random malfunctions manifesting as unexplained mass-locking events. Repairs cost 125 credits. | ||
− | Download the Breakable Torus Drive from [ | + | Download the Breakable Torus Drive from [https://www.box.com/s/rpz73iy6a6a99hmbudvr the box.] |
+ | |||
+ | ==Breakable Engines v 1.0== | ||
+ | |||
+ | Version 1 released 22/4/12. | ||
+ | |||
+ | Introduces equipment item "System Drive". | ||
+ | |||
+ | Cannot be damaged if there are working Fuel Injectors installed, and has a lower chance of damage that other Equipment Items in general. When damaged the engines are still usable, but further equipment damage and energy loss may be incurred if the player exceeds certain speeds. The threshold varies and the player is warned via a console message if they need to slow down. The Torus Drive (if working) can still be used normally. | ||
+ | |||
+ | Repair costs vary between 500 and 4000 credits depending on the maximum speed, cargo capacity and energy of your ship all of which relate to the size of the engine. | ||
+ | |||
+ | Download Breakable Engines from [https://www.box.com/s/b5f2c146b30702f93480 the box] | ||
+ | |||
+ | ==Breakable Energy Unit v 1.0== | ||
+ | |||
+ | Version 1 released 22/4/12 | ||
+ | |||
+ | Introduces Equipment Item "Core Energy Unit". | ||
+ | |||
+ | The ships energy banks are powered by a Core Energy Unit. This is well cushioned in the bowels of the ship and has a much lower chance of damage than other equipment items. It cannot be damaged whilst there is a working Naval Energy Unit or Extra Energy Unit installed. However if damaged the players energy banks will be stuck at the minimal level pending repairs. Lasers are inoperable, and shields will not recharge. Emergency auxiliary systems retain power to the controls, ships computer and drives (if working). | ||
+ | |||
+ | Repair costs vary between 375 credits and 1500 credits depending on the size of the ship's energy banks. | ||
+ | |||
+ | Download Breakable Energy Unit from [https://www.box.com/s/11cacd898f0ee1ccc1a4 the box] | ||
==Discussion== | ==Discussion== |
Revision as of 12:01, 22 April 2012
Contents
Overview
This is a little project to create a series of OXP's to make some of the 'standard' ship equipment such as the HUD/Scanner, Witchspace Drive, Torus Drive, Shields, Main System Drive, and Core Energy Unit into visible equipment items that can be damaged in combat, giving reduced functionality until repaired in the normal way. These are intended for the experienced commander / masochist who wants to make their Ooniverse that little bit more difficult to live in and enjoys a frisson of fear in combat. They may also be useful additions to balance out advantages given to the player by other OXP's
Common Features
All of these OXP's create new visible equipment items that are listed on the ship's equipment manifest. They are installed automatically and for free to your existing ship and any new ship purchased. If damaged they can be repaired in the normal way at a station of any tech level. This technology is standard across all space faring vessels. Some of the items have variable repair costs depending on the size / speed of your ship. All items can also be repaired by third party methods such as Thargoid's Repair_Bots. All require Oolite version 1.76 or above.
Breakable HUD/IFF Scanner v 1.1
Version 1 released 25/6/11.
Current version 1.1 released 10/7/11 - reduced repair cost and minor bug fix.
Introduces equipment item "Standard HUD/IFF Scanner".
If damaged the HUD and Scanner flicker on and off at random until repaired. Repair Costs are 125 credits.
Download the Breakable HUD/IFF Scanner from the box.
Breakable Shield Generators v 1.0
Version 1 released 10/7/11. Version 1.1 released 22/4/12 - adds variable repair costs depending on ship size
Introduces two equipment items "Primary Shield Generator - Fore" and ""Primary Shield Generator - Aft".
If you have a working Military Shield Enhancement or Shield Booster fitted the Primary Generators cannot be damaged. If either of the Primary Generators are damaged the respective shield will remain at zero strength until the Primary generator is repaired. If you have CommonsenseOTB's Shield_Equalizer_&_Capacitors_OXP (version 1.3+ only) and Shield Equalizer installed or Lone_Wolf's Shield Cycler (version 0.30.1+ only) installed this OXP will temporarily disable these equipment items if a Primary generator is damaged to avoid catastrophic shield/energy loss. Repair costs vary between 250 and 1000 credits depending on the size of your ship (cargo capacity and max energy are used as a proxy for size)
Download the Breakable Shield Generators from the box.
Breakable Witch Drive v1.1
Version 1.1 released 20/7/11.
Introduces equipment item "Thruspace Hyperdrive".
If damaged you can still attempt to jump between systems but there is a vastly increased chance of fuel leakage, unexplained jump failure and misjump. Repairs cost 300 credits.
Version 1.1 includes a minor tweak to prevent the the equipment being fitted to non-hyperspace capable player ships.
Download the Breakable Witch Drive from the box.
Breakable Torus Drive v1.0
Version 1 released 10/7/11.
Introduces equipment item "Torus Drive".
If damaged you can still use the Torus/Jump drive but will be plagued with random malfunctions manifesting as unexplained mass-locking events. Repairs cost 125 credits.
Download the Breakable Torus Drive from the box.
Breakable Engines v 1.0
Version 1 released 22/4/12.
Introduces equipment item "System Drive".
Cannot be damaged if there are working Fuel Injectors installed, and has a lower chance of damage that other Equipment Items in general. When damaged the engines are still usable, but further equipment damage and energy loss may be incurred if the player exceeds certain speeds. The threshold varies and the player is warned via a console message if they need to slow down. The Torus Drive (if working) can still be used normally.
Repair costs vary between 500 and 4000 credits depending on the maximum speed, cargo capacity and energy of your ship all of which relate to the size of the engine.
Download Breakable Engines from the box
Breakable Energy Unit v 1.0
Version 1 released 22/4/12
Introduces Equipment Item "Core Energy Unit".
The ships energy banks are powered by a Core Energy Unit. This is well cushioned in the bowels of the ship and has a much lower chance of damage than other equipment items. It cannot be damaged whilst there is a working Naval Energy Unit or Extra Energy Unit installed. However if damaged the players energy banks will be stuck at the minimal level pending repairs. Lasers are inoperable, and shields will not recharge. Emergency auxiliary systems retain power to the controls, ships computer and drives (if working).
Repair costs vary between 375 credits and 1500 credits depending on the size of the ship's energy banks.
Download Breakable Energy Unit from the box
Discussion
Discussion Topic can be found at the Oolite BB.