Difference between revisions of "Cobra Mark III-XT"

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(Player Standard Equipment)
(Equipment)
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=== Equipment ===
 
=== Equipment ===
ECM, Extra Energy Unit, Fuel Scoop, Shield Enhancers, Shield Boosters, Naval Shield Boosters (0.1 - 0.5), Naval Energy Unit (0 - 0.25) Escape Pod (0.5), Fuel Injection (0.5 - 1.0), Cloaking Device (0.05 - 0.1) – cloak passive = true.
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ECM, Escape Pod, Fuel Scoop, Fuel Injection, Shield Boosters, Shield Enhancers, Cloaking Device (0.01 - 0.05) – cloak passive = true.
  
 
== Minimum Requirements ==
 
== Minimum Requirements ==

Revision as of 20:37, 16 November 2011

Cobra Mark III-XT
Cobra3xt.jpg
Size (metres, W×H×L) 130 x 30 x 74
Cargo capacity 25 TC
Cargo bay extension 15 TC
Maximum speed 0.400 LM
Manoeuvrability Roll: 2.0
Pitch: 1.0
Energy banks 5
Energy recharge rate Good (5.0)
Gun mounts Fore, Aft
Port, Starboard
Missile slots 6
Shield boosters available Yes
Military shields available Yes
Hyperspace capable Yes
OXP or standard OXP
Available to player Yes
Base price 300000 Cr

Overview

Faulcon DeLacy of Reorte, receivers of Cowell & MgRath Shipyards, have agreed to license Xeceesian Shipyards to produce a major upgrade for the Cobra Mark III. Although still a good multi-role craft it has shown its age for quite some time and in fact has seen several re-incarnations. The engineers at Xeceesian Shipyards began in conference discussing ways and means to bring the old gal up to modern specs without losing any of her charms.

Modifications

1) Interior space expanded and maximized:
Main engine housing and exhaust flanges extended out the aft hull. Cockpit & forward gun mounting completely redesigned and extended out the forward hull.
2 Kruger "lightfast" motors replaced with smaller but more powerful dual ProTren engines.
3 Addition of port and starboard DeLacy Spin Ionic engines.
4 Energy plant replaced with superior Xenion unit.

Improvements

1) Max energy increased to 320 (five energy banks).
2) Energy recharge rate increased to 5.0.
3) Max flight speed increased to 0.400 LM.
4) Max cargo increased to 40 CT.
5) Weapons & Equipment pylons increased to six.

Player Standard Equipment

Forward Beam Laser
Fuel Scoop
Heat Shielding

NPC Commanders

Roles

Pirate, Hunter, and Trader. Standard AI’s.

Weapons

Fore and aft Beam or Military Lasers, Four Missiles.

Equipment

ECM, Escape Pod, Fuel Scoop, Fuel Injection, Shield Boosters, Shield Enhancers, Cloaking Device (0.01 - 0.05) – cloak passive = true.

Minimum Requirements

Tested with Oolite 1.75. Should work with earlier versions. No Dependencies

Installation

After unzipping, move or copy the folder, "Cobra3 XT.oxp" into your AddOns folder. Where that resides depends on your Oolite installation.

Credits

Art objects from Smivs & Griff.
Griffs custom shader code adapted from the Accipiter.

Play Testers

El Viego
Fatleaf

License

This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License version 3.0.

OXP Version

1.1 - November 2011 - tweaked model, new textures, and custom shaders
1.0 - August 2011 - changes noted in the readme file.
0.95 - July 2011

Historical References

Cowell & MgRath Shipyards of Lave in chart 1, original manufacturers of the Cobra Mark III.
Faulcon DeLacy of Reorte in chart 1, originally Faulcon Manspace, best known for designing the Viper for GalCop and the HM3 Homing Missile.
Xeceesian Shipyards of Xecees in chart four, designers and manufacturers of the Accipiter, Moccasin, and the Naval Torpedo.
ProTren Inc. of Geaten in chart four, designers & engineers of superior propulsion systems.
Xenion LTD of Bemate in chart four, manufacturers of high tech equipment.

Download

Cobra MkIII-XT OXP.