Difference between revisions of "E.C.M. System"
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Be advised: activating ECM will cause a drain on your [[energybanks]]. | Be advised: activating ECM will cause a drain on your [[energybanks]]. | ||
− | == | + | == Availability == |
− | Price to fit: 600.0 Cr | + | Price to fit: 600.0 Cr |
− | Energydrain per use: .. | + | At techlevel: 2 |
+ | Energydrain per use: .. | ||
== Comments == | == Comments == |
Revision as of 17:16, 22 January 2006
Contents
Overview
An ECM system, or Electronic Counter Measures system, is one of the first upgrade items any starship owner should buy. (Unless he/she is planning to stick to milkruns.) ECM will cause ALL primed missiles in range to auto-detonate. As with all arms-races, the millitary has developped ECM-hardened missiles (spacer-slang: hardheads), which are impervious to the current generation of ECM-systems.
Use
Press the ECM button on your console. Be advised: activating ECM will cause a drain on your energybanks.
Availability
Price to fit: 600.0 Cr At techlevel: 2 Energydrain per use: ..
Comments
Inexperienced pilots will sometimes in panic activate their ECM in rapid succesion, this is referred to as a 'fuzzball'
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