Difference between revisions of "Oolite JavaScript Reference: Sound"

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<small>'''Prototype:''' <code>Object</code></small><br />
 
<small>'''Prototype:''' <code>Object</code></small><br />
 
<small>'''Subtypes:''' none
 
<small>'''Subtypes:''' none
 
{{Oolite-class-added|1.71}}
 
  
 
The '''Sound''' class represents sound files. A <code>Sound</code> can be played through a <code>[[Oolite JavaScript Reference: SoundSource|SoundSource]]</code>.  <code>Sound</code> also provides functions to start and stop music.
 
The '''Sound''' class represents sound files. A <code>Sound</code> can be played through a <code>[[Oolite JavaScript Reference: SoundSource|SoundSource]]</code>.  <code>Sound</code> also provides functions to start and stop music.

Revision as of 14:38, 20 June 2010

Prototype: Object
Subtypes: none

The Sound class represents sound files. A Sound can be played through a SoundSource. Sound also provides functions to start and stop music.

Properties

name

name : String (read-only)

The file name of the sound file.

Static methods

load

function load(soundFile : String)

Loads a sound file, and returns the resulting Sound object. soundFile may be either a file name or a customsounds.plist key in square brackets.

playMusic

function playMusic(soundFile : String [, loop: Boolean])

Play the specified music file, optionally looped. This may have no effect depending on the player’s music settings.

stopMusic

function stopMusic([soundFile : String])

Stop music. If a name is specified, the music will only be stopped if that’s the name of the currently playing music. For example, if you start some music with Sound.playMusic("myoxp-exciting-music.ogg") and later want to stop it, call Sound.stopMusic("myoxp-exciting-music.ogg") to avoid stopping any other music that may have taken over in the meanwhile.