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  • <tr><td>[[Escape_Pod|Escape Pod]]</td><td>0.0t</td><td>1.0t</td></tr> * Fixed some invalid ship reference errors during an escape pod sequence.
    79 KB (12,888 words) - 04:24, 29 February 2024
  • ** "EQ_ESCAPE_POD": may eject with 'escape' key. The item providing this feature will be removed on use. ...= {sort_order = 5016; script_info = {sortOrder = 5016;};}; // Cargo Pod 10 TC
    184 KB (17,196 words) - 02:39, 29 February 2024
  • ...h Anarchies.oxp installed, your legal status travels with you even in your escape capsule, and is locked into your new ship's transponder, as soon as you arr - salvaged equipment is now installed on buying, instead of waiting for launch
    25 KB (3,963 words) - 02:14, 29 February 2024
  • |Ships. A strange ship, built from salvaged parts from various Serpent Class ships. |Cargo. Many new varieties of cargo pod, including fuel, missile, bulk, and empty, plus pods which take a couple of
    21 KB (3,237 words) - 07:52, 17 January 2023
  • |desc=[[Auto eject OXP|Auto Eject]] ejects your escape pod automatically when your energy becomes too low ...n]] starts in galaxy 2 at Telace as Commander Blackjack arrives via escape pod
    169 KB (24,764 words) - 08:35, 18 March 2024
  • ...ields OXP]) to avoid blowing it up - and stop immediately when you see the Escape capsule. Then slowly touch the derelict ship to lock it to your towbar. Your reputation is determined by how many ships you have salvaged either by delivery or by fully mining them.
    32 KB (5,055 words) - 09:25, 18 March 2024