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  • {|class='wikitable sortable' ...are automatic. There are two, fore and aft. They are powered by the energy banks. Their status is shown on the HUD.
    11 KB (1,522 words) - 03:18, 29 February 2024
  • ...ation_location" = (1, 2, -3, 2, -3, -4, 3, -4, 3, 4, -3, 4, -3, 3, 2, 3, 2, -3, 1, -3 ); The rate at which energy is replenished. Stations are at 100, Adders at 2. (Default value: 1)
    71 KB (10,864 words) - 12:47, 15 April 2024
  • Techlevel: 2 ...getting them to the overheated state will go through most of three energy banks
    4 KB (599 words) - 04:38, 29 February 2024
  • ...Racks''' (6 "triangle" icons): <br> Missile Rack (3 Std), Missile Rack (3, 2 & 1 Hard), Missile Rack (3 Stun), Interception Missile Rack (3)]] After the discussions concerning the trunk energy bomb (and its impending removal), I thought it may be worth playing around
    15 KB (2,466 words) - 02:15, 29 February 2024
  • ...lite)|Cargo Capacity]] <td>[[Fastest Ships (Oolite)|Max Speed]] <td>Energy Banks <td>Missile Slots <td>Possible Equipment <td>Roll/Pitch <td>Gun Mounts <td>Energy Recharge Rate <td>[[Expensive Ships (Oolite)|Base Cost]]
    23 KB (4,407 words) - 13:49, 22 January 2016
  • ...Appear <td>Revised Tech Levels <td>Ext Cargo Cap. <td>Max Speed <td>Energy Banks <td>Missile Slots <td>Possible Equipment <td>Roll/Pitch <td>Gun Mounts <td>Energy Recharge Rate
    22 KB (4,271 words) - 20:41, 23 January 2016
  • [[File:Ship Configuration F3 page (2).png|thumb|right|400px|F3 screen (second level - showing equipment categori ...to configure your ship for trading, do you sacrifice engine performance or energy for cargo space? If you want to be a bounty hunter, what equipment do you s
    79 KB (12,888 words) - 04:24, 29 February 2024
  • 2) The second entry is the cost of the equipment in tenths of a credit. So "3 energy = 0.5;
    184 KB (17,196 words) - 02:39, 29 February 2024
  • ...ons the Fer-de-Lance, which [http://https://www.msx.org/nl/node/47314?page=2 does not appear] in the disk version of the game, and omits many that are. ...s needed follows the same pattern (Poor is twice Mostly Harmless, Elite is 2 and a half times Deadly, and so on).
    8 KB (1,251 words) - 10:26, 11 April 2021
  • Energy usage is still multiplied: a 5x burst could empty your energy banks pretty fast - so use wisely! ...s|DTT Atlas]], [[D.T.T._Custom_Ship_Designs|DTT Heart of Gold]], [[Serpent Class Cruiser]].
    8 KB (1,127 words) - 00:24, 10 April 2024
  • |maneuverability = Roll: 2.5<br />Pitch: 1.0 |energyrecharge = Medium (3.2)
    1 KB (150 words) - 02:19, 29 February 2024
  • |capacity = 2 TC ...optimized for only one goal, incredible speed. With only basic shields and 2 laser mounts the best option for the pilot in case of an attack was to run.
    8 KB (1,212 words) - 11:48, 8 June 2021
  • |maneuverability = Pitch: 1.50 <br/> Roll: 2.00 <br/> Yaw: 1.50 <br/> Thrust: 30 .../ Yaw: 1.50 || Pitch: 1.50 / Roll: 2.00 / Yaw: 1.50 || Pitch: 1.50 / Roll: 2.00 / Yaw: 1.50
    20 KB (2,826 words) - 02:57, 29 February 2024
  • {| class="wikitable" width="100%" style="border-collapse: collapse; border-width: 1p |desc=[[Accessories OXP|Accessories v2.2]] re-textures all the Stations and non-ship objects with a more detailed an
    169 KB (24,764 words) - 08:35, 18 March 2024
  • |maxspeed = 0.2 LM |maneuverability = Roll: 0.2<br />Pitch: 0.2
    14 KB (2,016 words) - 02:57, 29 February 2024
  • [[File:Caduceus.jpg|thumb|400px|right|The Caduceus über-ship: 8 energy banks, front & rear lasers, 6 broadside mounted plasma cannons, 8 missile slots . *[[Gecko Dragon Class]]
    2 KB (302 words) - 09:26, 18 March 2024
  • - Fair shield recharge code (CustomShields didn't charge shields until energy banks were full) ...d Booster for NPCs that have them, apply shield recharge enhancements from Energy Grid (civillian and naval) for ships that have them.
    12 KB (1,661 words) - 03:12, 29 February 2024
  • ...is left then the deflection effect of the Hard Armour still remain, so all energy damage will be reduced also! ...s damage means faster regeneration, so it is equal to it if there are more banks and higher recharge values also, and more standard armour with faster armou
    24 KB (3,940 words) - 00:22, 10 April 2024
  • ...keys. Strictly, only the 'ship' key is required, but setting at least the 'class' and 'summary' keys is also recommended. All keys which display text to the ===class===
    8 KB (1,151 words) - 13:05, 15 April 2024
  • Continually adjusts shield energy in automatic or manually chosen configuration: All adjustments are instantaneous, but use some ship energy.
    19 KB (2,869 words) - 04:24, 29 February 2024

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