Sector5/Edbeis

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Logo64 MultiGovernment.png Edbeis Logo64 PoorIndustrial.png
Logo TL8.png
GalCat ID: 5:151
Location: 209,10 of GalSector 5
Government: Multi-Government
Economy: Poor Industrial
Technology Level: 8
Population: 3.3 Billion
(Human Colonists)
Productivity: 12672 MCr
Planet Radius: 5073km
Location of Edbeis in Sector 5
Sector5Overview.png
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Edbeis is an unremarkable planet.
Old Galactic Catalogue Entry for 5:151 (Edbeis)

Witchspace Routes

There are 2 direct Witchspace Routes from/to Edbeis:

Destination Distance Gov. Eco. TL Pop. Prod
Tiison 4 LY 3Logo64 Dictatorship.png 3Logo64 MainlyIndustrial.png 09Logo TL9s.png 3.9 Bln. 01528815288 MCr
Ceedra 3.6 LY 0Logo64 Anarchy.png 3Logo64 MainlyIndustrial.png 07Logo TL7s.png 2.8 Bln. 0062726272 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 6.0 6.2 6.4 10 10.5 11 100.0%
Textiles 7.2 7.8 8.4 12 13.5 15 100.0%
Radioactives 23.6 25.0 26.4 8 11.5 15 100.0%
Slaves 12.0 18.2 24.4 0 6.0 11 34.3%
Liquor/Wines 29.2 32.1 35.2 5 12.5 20 100.0%
Luxuries 84.8 85.3 86.0 38 39.5 41 100.0%
Narcotics 14.8 38.8 62.8 0 30.8 62 56.2%
Computers 72.8 73.4 74.0 28 29.5 31 100.0%
Machinery 51.6 53.0 54.4 28 31.5 35 100.0%
Alloys 32.0 38.1 44.4 15 30.5 46 100.0%
Firearms 60.0 61.3 62.8 3 6.5 10 100.0%
Furs 63.2 75.8 88.4 0 23.0 45 70.3%
Minerals 12.0 12.6 13.2 55 56.5 58 100.0%
Gold 38.0 39.3 40.8 4 7.5 11 100.0%
Platinum 66.8 73.0 79.2 0 21.1 63 96.8%
Gem-Stones 17.2 20.1 23.2 0 6.0 11 68.7%
Alien Items 33.2 34.6 36.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Fiction

Edbeis is an unremarkable planet.

Really? Tell me another. Whoever provided that entry in the Planet Guide clearly skipped this sector of the chart entirely, and made it up. Or maybe they were just tired of living.

It's not like I crave the calm sanctuary of the more stable systems. My preferred itinerary is a diet of anarchies or the nearest I can get. You just see so much, well, life in those systems. Of course, sometimes it's your own, flashing past your eyes. And the locals can be a tad fractious. But in the end I invariably dock with more cargo than I started out with. Still, Edbeis really takes the biscuit.

I should have known all wasn't right in this part of chart 5. On the way out from Tiison I encountered one of those missionaries, you know, of the Witchspace Lobster sect. Let me tell you, his brain must have been well and truly thermidored. Seemed to think I'd eaten a close relation of his. Crazy as a box of fierce furry felines. Thing is, if these guys decide to show up and start peddling their beliefs, you just know the locals must have a few issues. He started taking a few potshots in my general direction. Seemed pretty harmless though. It was like watching someone trying to aim a laser by pointing the entire spaceship at the target. Hmm, come to think of it...

Maybe if you equipped an infinite number of these guys with an infinite number of lasers, one of them would eventually hit something. I decided to head over his way and take a closer look. I hadn't encountered this variety of Hognose before. A nice looking ship too. Wouldn't have expected anything less. I didn't have the heart to actually fire on him, he didn't seem to pose any real threat to me or anyone else he met, and he soon lost interest in fighting. At which point he informed me he wasn't afraid of anything, and suggested I was deficient in the limb department. I watched him continue on his way. I just hope the locals treat him gently.

On arrival at Edbeis it was mayhem all the way in. I found myself shadowing a couple of lone traders, so I helped fend off the local predators. But then the Thargoids showed up, and briefly everyone actually pulled together. It didn't last of course. I headed over to investigate some laser fire, and found three pilots with clean records fighting amongst themselves. That's what the clean living guys do for fun around these parts? I left them to it.

More laser fire, but the show was largely over by the time I got there. I helped mop up the last of the bad guys and resumed my course for the station, injecting past a couple of trader groups near the planet.

Before I was even in scanner range of the station I saw a stream of ships launching. Not your typical departure vectors - these ships were turning about and criss-crossing lasers. Another bar-room fracas turned ugly. I generally stay out of these things. It's not my fight, and it's like arguing with an idiot. Very soon you can't tell who's the idiot.

I requested docking permission - 15th in the queue dammit.

I find it's best to stay on the periphery. If you get in close, eventually someone turns their aim on you. And some of these guys have some serious firepower. A few close range shots from a Ghost Gunship that you were blissfully ignoring and your shields are gone. This is when those two trader groups showed up, and just sailed happily right into the middle of the action. "Sense" and "born with" crossed my mind. From my vantage point I couldn't tell which ones survived that decision.

The police ships seemed to be getting the upper hand, and the numbers were thinning. However, a couple of ships were kind of flickering in the distance. Cloaking devices mean trouble. Those are the guys who are going to come after you. Sure enough, talking of Ghost Gunships, trouble came my way. I got a few good hits in, but then I broke off as my shields began to disappear. When I came back, another vessel was firing on the gunship, and so I breezed in and finished the job.

And finally, docking clearance. There was still enough laser fire around the station to dissuade me from taking my time, so I injected towards the nav buoy and swung around. Klaxons and the screech of the shields informed me that someone had chosen that moment to target me, and, as the docking bay loomed, I noticed a message from the station informing me that my clearance was about to be rescinded to allow an urgent launch. And then I was in. And relax.

I fueled up, and then more klaxons. Jeez, now the Thargoids were back. I launched again. Not too many. I took down a pathfinder, and someone else took out a warship, and it was over. Except that Griff Krait who'd warmed up my shields during docking wanted to finish the job. Well, hard cheese mate.

So, get your guide books out, don't believe the entry in the Planet Guide, and get over to Edbeis. It has everything. Except sanity and common sense. And watch out for the Witchspace Lobster.

(JD (2013))

Routes and Regions

Galcon Bombard

Edbeis is a member of the Galcon Bombard region.