Darkspace.oxp removes the nebula from the sky and limits the number of stars visible. It's based on the same concept as clearskies.oxp by johnsmith.
This little OXP came to be because clearskies.oxp by johnsmith is broken and lacks a license, so I thought I would learn a little OXPing by redoing the OXP. Johnsmith has been informed of my little endeavour and does not object.
Darkspace.oxp removes the nebula from the sky in Oolite and limits the number of stars visible, and thus should reduce strain on slower computer systems. These settings will be overridden by any OXP that sets the equivalent values for single systems.
Darkspace.oxp does pretty much the same as clearskies.oxp, but the script is written in openstep rather than XML and should be easy for the player to adjust to his or her liking. I also use some diffrent properties to achieve the same thing and I have adjusted the lighting a little according to my taste, but that is easily changed. The original values in johnsmith’s clearskies.oxp are shown below.
Original values from johnsmith's clearskies.oxp:
- ambient_level = 2.0;
- sky_blur_alpha = 0.0;
- sky_blur_cluster_chance = 0.0;
Values used by Darkspace.oxp are:
- ambient_level = 1.75;
- sky_n_blurs = 0; /* Sets number of nebula to zero */
- sky_n_stars = 500; /* sets number of stars to set value */
- Oolite v1.65 or later.
- No dependencies.
- Known conflicts:
This OXP will not work if you have System_Redux.oxp or System_Demux_2_oxp installed, as these set the same universal values and the one loaded last is most likely to win. Same goes for any other oxp that sets the same values universally.
Darkspace_0.9.1_2011-12-07.zip (4KB) 2010-12-07
|0.9.1||2011-12-07||CC-by-nc-sa-3.0||Adjusts Oolite ingame graphics.||Ambience OXPs||Gimi||BB-Link|