Difference between revisions of "The Space Traders Flight Training Manual"
Cholmondely (talk | contribs) m (Links!) |
Cholmondely (talk | contribs) (Tweaks!) |
||
(5 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
[[File:Classic Elite - Flight Trader's Manual.png|300px|thumb|right|Ian Bell's own copy]] | [[File:Classic Elite - Flight Trader's Manual.png|300px|thumb|right|Ian Bell's own copy]] | ||
− | + | '''The original 64 page Instruction Manual.''' | |
− | + | Created by [[Robert Holdstock]], [[Ian Bell]] & [[David Braben]] for the very first game, [[Classic Elite]]. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | '''Contents:'''<br> | ||
+ | '''*1 Introductory Data''' | ||
+ | :::Interior of a Cobra Mk III | ||
+ | :::Your rating as a combateer | ||
+ | '''*2 Navigation and Flying''' | ||
+ | ::Flying and navigational controls | ||
+ | ::Leaving the space station | ||
+ | ::Making for your target world | ||
+ | ::Travelling to other galaxies | ||
+ | ::Docking procedure | ||
+ | '''*3 Interplanetary Travel''' | ||
+ | ::In-flight combat | ||
+ | :::Controls and tactics | ||
+ | :::Likely enemies | ||
+ | ::Equipping the Cobra Mk III | ||
+ | :::Weaponry and non-combative equipment | ||
+ | :::How to buy the equipment for your ship | ||
+ | '''*4 Intergalactic Trading''' | ||
+ | ::How to trade | ||
+ | ::Advice to traders | ||
+ | ::Alternatives to Trading | ||
+ | :::Piracy | ||
+ | :::Bounty hunting | ||
+ | :::Asteroid Mining | ||
+ | :::Free Space Cargo | ||
+ | :::Illegal Trading | ||
+ | '''*5 Political Profile of the Universe''' | ||
+ | ::Consequences for Trade (not all political states are detailed here) | ||
+ | :::Corporate States | ||
+ | :::Dictatorships | ||
+ | :::Anarchy Planets | ||
+ | ::Alien races (not all are detailed here - ''eg'' reptiloids) | ||
+ | :::Bird-forms | ||
+ | :::Amphiboids | ||
+ | :::Felines | ||
+ | :::Insectoids | ||
+ | '''*6 Observer's Guide to Ships in Service''' | ||
+ | ::Adder | ||
+ | ::Anaconda | ||
+ | ::Asp Mk II | ||
+ | ::Boa Class Cruiser | ||
+ | ::Cobra Mk I | ||
+ | ::Cobra Mk III | ||
+ | ::Fer-de-Lance | ||
+ | ::Gecko | ||
+ | ::Krait | ||
+ | ::Mamba | ||
+ | ::Moray Starboat | ||
+ | ::Python | ||
+ | ::Orbit Shuttles | ||
+ | ::Sidewinder Scout Ship | ||
+ | ::Thargoid Invasion Ships (with remote controlled fighters) | ||
+ | ::Transporter | ||
+ | ::Viper (Police Ship) | ||
+ | ::Worm class Landing Craft | ||
+ | '''*7 Pilot's Log''' | ||
+ | :(for recording your own trades and kills) | ||
+ | |||
+ | == Download (pdf's) == | ||
You can download your own copy from [http://www.iancgbell.clara.net/elite/index.htm here]. | You can download your own copy from [http://www.iancgbell.clara.net/elite/index.htm here]. | ||
+ | |||
+ | == Commentary == | ||
+ | Holdstock's version of the Instruction Manual was a great innovation. It was written for newly-qualified pilots, not for teenage players of a computer game. And it made references to all sorts of things not part of the game itself. Generation ships. Deep space dredgers. Other versions of the four in-game lasers. Government bodies and other publications. In effect, it became a major source of [[Lore]] for those who bought the entire boxed game and read all the contents. It was a major factor in creating the immersion which engulfed so many of the original players. | ||
+ | |||
+ | Well worth reading! | ||
+ | |||
+ | == OXPs == | ||
+ | *[[Lore Collection (Classic Elite)]] includes the relevant oxz's from the Expansions Manager to help transform Oolite into a lore-laden Elite (but see the wiki page for details of unincluded oxp's) | ||
+ | |||
+ | |||
+ | |||
+ | [[Category:Classic]] | ||
+ | [[Category:Lore]][[Category:Help pages]] |
Revision as of 17:31, 3 September 2021
The original 64 page Instruction Manual.
Created by Robert Holdstock, Ian Bell & David Braben for the very first game, Classic Elite.
Contents:
*1 Introductory Data
- Interior of a Cobra Mk III
- Your rating as a combateer
*2 Navigation and Flying
- Flying and navigational controls
- Leaving the space station
- Making for your target world
- Travelling to other galaxies
- Docking procedure
*3 Interplanetary Travel
- In-flight combat
- Controls and tactics
- Likely enemies
- Equipping the Cobra Mk III
- Weaponry and non-combative equipment
- How to buy the equipment for your ship
- In-flight combat
*4 Intergalactic Trading
- How to trade
- Advice to traders
- Alternatives to Trading
- Piracy
- Bounty hunting
- Asteroid Mining
- Free Space Cargo
- Illegal Trading
*5 Political Profile of the Universe
- Consequences for Trade (not all political states are detailed here)
- Corporate States
- Dictatorships
- Anarchy Planets
- Alien races (not all are detailed here - eg reptiloids)
- Bird-forms
- Amphiboids
- Felines
- Insectoids
- Consequences for Trade (not all political states are detailed here)
*6 Observer's Guide to Ships in Service
- Adder
- Anaconda
- Asp Mk II
- Boa Class Cruiser
- Cobra Mk I
- Cobra Mk III
- Fer-de-Lance
- Gecko
- Krait
- Mamba
- Moray Starboat
- Python
- Orbit Shuttles
- Sidewinder Scout Ship
- Thargoid Invasion Ships (with remote controlled fighters)
- Transporter
- Viper (Police Ship)
- Worm class Landing Craft
*7 Pilot's Log
- (for recording your own trades and kills)
Download (pdf's)
You can download your own copy from here.
Commentary
Holdstock's version of the Instruction Manual was a great innovation. It was written for newly-qualified pilots, not for teenage players of a computer game. And it made references to all sorts of things not part of the game itself. Generation ships. Deep space dredgers. Other versions of the four in-game lasers. Government bodies and other publications. In effect, it became a major source of Lore for those who bought the entire boxed game and read all the contents. It was a major factor in creating the immersion which engulfed so many of the original players.
Well worth reading!
OXPs
- Lore Collection (Classic Elite) includes the relevant oxz's from the Expansions Manager to help transform Oolite into a lore-laden Elite (but see the wiki page for details of unincluded oxp's)