Difference between revisions of "Talk:Her Imperial Majesty's Space Navy"

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(Added commodities)
(Synopsis of ideas from BB thread: Added 9th galaxy idea for Thargoid war zone)
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*[http://aegidian.org/bb/viewtopic.php?p=171006#p171006 Naval logistics]
 
*[http://aegidian.org/bb/viewtopic.php?p=171006#p171006 Naval logistics]
 
*[http://aegidian.org/bb/viewtopic.php?p=171074#p171074 Naval purchases]
 
*[http://aegidian.org/bb/viewtopic.php?p=171074#p171074 Naval purchases]
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== From other BB threads ==
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[http://aegidian.org/bb/viewtopic.php?p=36935#p36935 Adding a 9th galaxy] Selezen et al (2007)

Revision as of 17:46, 18 October 2021

Synopsis of ideas from BB thread

Currently summarised up to Post by cim » Mon May 07, 2012 4:24 pm

Armed Forces Day

The only way to make sure you see HIMSN would be to visit a tech level 14 system on the 26th of June when the fleet arrives to show the flag on Armed Forces Day.

Make that the 20th of September (Elite's original release date)?

Combat ideas (Ships & tactics used)

Discussions of the role of Sidewinders vs Asps, swarming techniques, cim's "mug tree",

Cim:  As regards ships, I would expect Sidewinders to feature quite heavily as a multi-purpose light fighter. There's no canonical price for them, but I would expect you could get at least ten well-equipped Sidewinders for the price of a military-spec Asp. Tactically, they'd be very useful for taking out or at least distracting Thargons while the Asps go for the Warships with their military lasers.

The Navy's rather lacking any sort of bomber role. Now that they have hardheads, I'd expect them to also have some torpedoes for attacking Thargoids - especially the bigger ones. Cobra IIIs would make nice fighter/bombers {1}, or Anacondas for heavy bombers.

{1} Yes, it's a civilian design, but it's a good one, and I think it's justifiable if the development of the hardhead was recent enough that proper naval fighter/bombers aren't yet in service (or are having their prototypes stolen!) as they're only just adapting to being able to use missiles again. And a lot of their reservists will be flying one anyway, of course.
Gimi: As for the Sidewinder, I see them as a swarm weapon, much like the Thargons, only manned. So in ordinary space, the player wouldn't see much of them unless he attacks a carrier. Combat Space Patrols (CSP) around military stations and installations would mainly consist of Asps. Likewise, Asps would be the main escort of any force. You need to have a ready force when coming out of Witch-space and the Asp is Witch-space capable. For offensive actions the Sidewinder could be the ship of choice using swarm tactics.

I agree that using the stock ship designs is a good idea. Cost saving for the Navy. I would like to see modified models and textures though. Would be nice if they were set apart from the standard models. Also, I would want the Navy ships to be strictly NPC, no player versions available.


Size of the Navy

Commodities

From other BB threads

Adding a 9th galaxy Selezen et al (2007)