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  • ...eigh'''t</td><td>This is the total weight of all installed equipment items plus cargo. ...nd Electrical. The electrical system comprises of the main electrical bus, plus couplings for engines, hyperdrive, thrusters, boosters, energy banks, and f
    79 KB (12,888 words) - 04:24, 29 February 2024
  • ...ber of seconds. These override the default time (one second per decicredit plus 10 minutes) to purchase an equipment item from the F3 screen. If only <code ...p Outfitting Screen<br> The red "selling" lines come from the [[Equipment 'Sell Item' Color]] OXP<br>The equipment space lines at the top are from [[Ship C
    184 KB (17,196 words) - 02:39, 29 February 2024
  • ...p?f=4&t=10869 RXSoftware Shipset] is a remake of all standard player ships plus 18 new ships, most of them player useable |desc=[[Sell equipment OXP|Sell Equipment]] allows, for a small fee, resale of equipment at 60% price at su
    169 KB (24,764 words) - 08:35, 18 March 2024
  • "description" = "Sell all cargo in Interfaces and can sell to an alternative cutomer if the market is full."; "description" = "Various new ships, plus a system station with a mission";
    474 KB (55,554 words) - 14:28, 18 March 2024
  • ...move item color.png|thumb|right|150px|Equipment 'Sell Item' Color: turns ''sell'' entries red on the F3 screen]] *[[Equipment 'Sell Item' Color]]: helps make sense of long lists of F3 shipyard outfitting opt
    36 KB (5,575 words) - 06:24, 18 April 2024
  • ...lon OXP]] allows you to swap one missile for another (''without needing to sell everything you have - and then finding that the TL is too low to buy everyt ...sile with laser - [[STE]] helps (...but you may well need an OXP such as [[SniperLock]] to succeed)
    71 members (0 subcategories, 0 files) - 05:47, 3 April 2024