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  • * With thanks to Frame for both the initial inspiration for the design (from Solar System 0.1 beta
    3 KB (481 words) - 02:49, 29 February 2024
  • ...er each wing, creating a small fighter with a big punch. The Krait's small frame was ill-suited to mounting such heavy weaponry, the power drain problems on
    4 KB (681 words) - 07:14, 23 October 2022
  • ...s they may cause the weapon's power to vary significantly depending on the frame rate.
    184 KB (17,196 words) - 02:39, 29 February 2024
  • ...orientation from a [[Oolite JavaScript Reference: Global#addFrameCallback|frame callback]]. Uses role to identify ship, so be sure to use a unique role if
    22 KB (3,167 words) - 03:18, 29 February 2024
  • |Display nodes of wire-frame or explosion, not a far-away dot.
    5 KB (728 words) - 23:48, 12 January 2019
  • ...]], these are relative to the player's ship's position, and the coordinate frame defined by the ship's forward, right and up Vectors.
    39 KB (4,970 words) - 23:35, 7 March 2024
  • *Author: [[User:Frame|Frame]]
    2 KB (243 words) - 02:20, 29 February 2024
  • *Author: Commander [[User:Frame|Frame]]
    948 bytes (145 words) - 08:47, 18 March 2024
  • ...ole lot harder as I have to go back to watching ST:TNG to get in the right frame of mind to generate more tekbab. *This OXP was devised by Frame. There is a thread [https://bb.oolite.space/viewtopic.php?f=4&t=4883 here]
    9 KB (1,592 words) - 02:46, 29 February 2024
  • ...tion by activating the FPS display (see [[Oolite_Keyboard_Controls|Display Frame Rate]]). ...eded to dock with it becomes impossibly complex, unless you "cheat" with a frame callback to reposition the docking ship in a way which simulates the approp
    19 KB (3,081 words) - 03:17, 29 February 2024
  • ...parameters. The <code>delta</code> parameter is the length of the current frame in seconds. [[OXP_Scripted_AI|More information on using this functionality]
    35 KB (4,704 words) - 03:19, 29 February 2024
  • [http://www.box.net/shared/l0yu9ihdl2 Download version 0.12 here]: By Frame
    3 KB (536 words) - 03:40, 29 February 2024
  • ...and sturdiness of the original design. Fitting all that in identical-sized frame inevitably results in slightly decreased cargo space.
    883 bytes (112 words) - 08:50, 20 August 2012
  • ...and sturdiness of the original design. Fitting all that in identical-sized frame inevitably results in slightly decreased cargo space.
    4 KB (524 words) - 15:30, 18 March 2024
  • Written by [https://bb.oolite.space/memberlist.php?mode=viewprofile&u=1663 Frame].<br />
    2 KB (255 words) - 03:39, 29 February 2024
  • large star, as it may be impossible to get your frame of reference
    37 KB (5,883 words) - 10:33, 11 April 2021
  • collides with an object at a given time frame of the simulation. When you positions in space if you are moving. If your position at one time frame
    119 KB (15,305 words) - 19:16, 22 April 2021
  • ...someone to take care of business and take them out, and your name's in the frame. To kick off the mission, fly to the main station in the [[Sector3/Beenbeor ...nder for the implementation of the scanner functions in 1.74, and a nod to Frame for his discussions on stealth ships on the forum. Also thanks to bjasspa f
    4 KB (625 words) - 04:30, 29 February 2024
  • ...and meaning of the tracking ID is unspecified and may change at any time. Frame callbacks are automatically removed when the game resets (for instance, whe ...time since the last frame (in [[Time_scales in Oolite|game clock time]]). Frame callbacks fire even when the game is paused, in which case <code>delta</cod
    21 KB (2,783 words) - 03:18, 29 February 2024
  • |aut=[[User:Frame|Frame]] |aut=[[User:Frame|Frame]]
    169 KB (24,764 words) - 08:35, 18 March 2024

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