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  • ...ly when the player leaves the system. This is a good place to clean up any frame callbacks or timers associated with this effect.
    8 KB (1,128 words) - 10:38, 19 September 2023
  • ...ve a few event handlers but provide a convenient place to store timers and frame callbacks associated with the effect.
    5 KB (769 words) - 07:54, 5 June 2024
  • ...mets for a solar system, see [https://bb.oolite.space/viewtopic.php?t=4578 Frame's Solar Systems OXP] (don't forget to change "www.box.net" to "app.box.net"
    2 KB (425 words) - 02:28, 29 February 2024
  • *And see [[User:Frame|Frame]]'s 2017 [https://www.youtube.com/watch?v=e03qmsNYbkM YouTube film] where h
    6 KB (851 words) - 04:31, 29 February 2024
  • [[File:SystemFeaturesSunspots.png|right|frame|Occasional Solar Activity]]
    836 bytes (110 words) - 04:32, 29 February 2024
  • ...were well-known for their excellent product quality. Due to the short time-frame though they had to come up with several compromises.
    3 KB (482 words) - 20:30, 24 January 2016
  • ...s) to be constructed with 7% less glass. Which would itself mean that the frame could be thinner as it would have to support less weight.
    75 KB (11,859 words) - 15:18, 12 May 2021
  • ...tion settings (i.e. changing various texture parameters frame based), each frame of the animation would become a different planet texture.
    10 KB (1,644 words) - 05:16, 18 March 2024
  • TAF multiplier will be adjusted in every frame to keep it always as high as possible.
    3 KB (486 words) - 09:25, 18 March 2024
  • ...edRange</code> is '''obsolete''' as it has bugs especially apparent at low frame rates. The JS method <code>dealEnergyDamage</code> is '''recommended'''.
    14 KB (2,193 words) - 03:17, 29 February 2024
  • ...nal idea and implementation of this useful OXP was written by [[User:Frame|Frame]] - see [[Bounty Scanner]].<br/>
    2 KB (200 words) - 02:20, 29 February 2024
  • * Protection for invalid sun references in frame callback.
    22 KB (3,371 words) - 04:43, 29 February 2024
  • ...s a system "owned", this can be seen by the "framework" of the sector. The frame strength (in pixels) indicates the number of occupied systems that this all
    4 KB (599 words) - 12:21, 2 January 2017
  • If Frame's [[Fuel Collector OXP]] is installed, the Fuel Collector will collect fuel
    15 KB (2,192 words) - 02:47, 29 February 2024
  • ...ate true orbital dynamics – calculating the ship's position for the next frame and placing the ship directly into it.
    5 KB (699 words) - 03:43, 29 February 2024
  • I wrote a utility that monitors the frame rate in an effort to tailor my code's impact to the player's setup. ...e feedback and discussion on using this (or something else) to reclaim our frame rate.
    12 KB (1,983 words) - 08:47, 10 April 2024
  • If you suspect the criminal is due to arrive within a small time frame, you can select the "Wait for time period" option<sup>1</sup>, which allows
    9 KB (1,348 words) - 02:47, 29 February 2024
  • | G1 Shield Cell Bank<br>G3 Shield Generator<br>G2 Thrusters<br>'''G5 Frame Shift Drive''' ...<br>G3 Detailed Surface Scanner<br>G1 Power Plant<br>G3 Thrusters<br>'''G5 Frame Shift Drive'''<br>G3 Sensors
    11 KB (1,637 words) - 08:02, 22 April 2021
  • ...e ship geometries are limited to convex hulls to aid in rendering the wire-frame graphics as quickly as possible with hidden line removal. Each vertex is us
    4 KB (719 words) - 05:56, 10 June 2018
  • * Navigation frame * Code to spawn the navigation frame and star textures, as well as to realign them as the player ship moves.
    10 KB (1,554 words) - 03:07, 29 February 2024

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