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  • ...ney from trading goods between the many star systems, by destroying pirate ships (and collecting bounty), or even by attacking traders and collecting their ...ns, with improvements to the legal system, trading, ship improvements, new ships & more astronomical novelties. It also made exploration/discovery much more
    6 KB (1,038 words) - 05:25, 18 March 2024
  • New Stations & ships from the Aquarian Shipbuilding Corporation of Aqualina in Galaxy 3. * '''Solar''' - Often used for solar research, fuel harvesting and power generation. This station model features additional heat shielding, at the expense of t
    6 KB (880 words) - 04:42, 29 February 2024
  • ..._effect reference. When this key is set to YES, it will suppress the error generation.<br>This is probably only useful for visual effects which use models from o ...at will be found with the exact same name in the ''Models'' folder. Unlike ships, visual effects are not required to have a main model - they can consist so
    5 KB (763 words) - 12:04, 27 December 2013
  • ...r Colony), Tau Ceti(0,0). Major corporations sending first private colony ships. [1] ...The race for the stars. Enormous production effort to produce colony ships, and mass exodus started. [1]
    80 KB (10,677 words) - 14:55, 10 March 2022
  • If a waypoint generation function has previously been set, return it. /* Other ships in the group will set themselves up
    94 KB (11,895 words) - 03:19, 29 February 2024
  • '''HighShip.oxp''': additional high resolution player ships. '''Ship.oxp''': various ships, can be far from the original in power and lookout.
    17 KB (2,398 words) - 03:15, 29 February 2024
  • The class has influence on how many ships you can buy as much equipment there to act, how many people are in the bar ...ll the "Map" the images are generated if they are not already present. The generation of the images might take longer so that the browser reports an error (timeo
    5 KB (867 words) - 13:39, 16 December 2013
  • The new generation of weapons systems: All of them not only once on the open market available, ...ingly, while it is increased by a too low skill. (Details on reach see 3.4 ships , details on skill requirements and implications see 3.6.5 machine )
    13 KB (2,166 words) - 17:31, 26 November 2015
  • The standard armour of ships. Only the best bonus from all the installed Armour will apply. Ships with this armour have twice the base structure and armour points. The hit r
    15 KB (2,084 words) - 20:19, 7 January 2014
  • ...undreds of billions stars. Unlike previous games in the series, procedural generation of economic and political aspects of the universe will be based largely on ...like the original Elite, whereas players will be able to buy and customise ships like in the Frontier games.
    4 KB (716 words) - 00:58, 11 February 2016
  • | Required to build ships and ship equipment. | Increases cash generation by +50%.
    19 KB (2,425 words) - 11:47, 9 January 2016
  • ...5's [[MandotechStation Shipyard|Shipyard]] is stationed here at Zaeredre. Ships being constructed fit into the four scaffolds. ...ated Terra (this had been the driving force behind the waves of generation ships). Rapidly colonising planet after planet, mankind spread throughout the Ori
    5 KB (613 words) - 10:12, 3 August 2022
  • ...vides a means by which the player can communicate in a real way with other ships. That is, the types of communications the player transmits will have a bear ...es, or taunt them into messing up a shot. You can call for help from other ships or even the police.
    32 KB (4,779 words) - 21:21, 21 May 2024
  • Note: If using v1.20 of [[Deepspace Ships]], ensure the "oolite-font.plist" file, located in the "Config" folder of t * Switched back to "shipKilledOther" so untargeted ships destroyed by the player (eg via missile) are included in the kill count and
    26 KB (4,073 words) - 05:26, 18 March 2024
  • * Implemented first version mission generation. It works in two steps. First step: an NPC (in this case, the bartender) te *Might one be able to sit in a bar and watch the planet and local ships move beneath on a screen or even through a window! And watch [[GNN]] on ano
    24 KB (3,769 words) - 09:00, 22 May 2024
  • ...to the game by giving each station with NPC traffic its own list of docked ships that launch when their scheduled departure time lapses. It does this in the <ol><li>Maintains a detailed list of ships docked at stations that have NPC traffic. This includes ship types and equi
    30 KB (4,787 words) - 12:26, 9 March 2024
  • ...ellar space by any nearby behemoths or leviathans (presuming you have such ships installed). That chance increases if you have bought the 'electronic thumb' ...neration Ships OXP]] (note: ''this'' OXP - for one thing - make generation ships rarer);
    5 KB (663 words) - 02:58, 29 February 2024
  • A strong and powerful heavy interceptor, based on the design of the first generation of the [[Asp Mark II Special]]. Substantially larger than the standard [[As The Asp-X was licensed for civilian use and, although a rare sight, these ships could be encountered occasionally. They are favored by hunters and assassin
    4 KB (632 words) - 09:51, 10 April 2022
  • :* Schism (Drew Wagar) - About an anachronistic incident on a generation ship * [https://bb.oolite.space/viewtopic.php?f=11&t=12268 Old Ships Are Best] (2012) on the Oolite BB. A story about a Commander of an old and
    21 KB (3,284 words) - 14:46, 18 March 2024
  • ...add more things to do in and around each system. Very little by way of new ships, stations, equipment or AI's has been added to the game. The idea was to si ...er of ways: via the Bulletin Board, from scooped escape pods, from passing ships, or from emails.
    35 KB (5,301 words) - 03:04, 15 March 2024

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