Search results

From Elite Wiki
  • ...tures found in the classic Elite universe (systems and the descriptions of systems generated by an algorithm, rather than text that the author has written). L ...ew ships with custom AI and textures as well as new missions. Some notable OXPs have been to replace the space stations in Tech Level 13+ planets with a "2
    19 KB (2,868 words) - 03:18, 29 February 2024
  • - you can save your game, add, remove and upgrade lots of OXPs, load your game, and have it work ...eloper Release/Test Release version is specially developed for testing out OXPs. It comes with a [[Debug OXP]]/Debug Console allowing one to spawn ships/st
    24 KB (3,844 words) - 03:16, 29 February 2024
  • ...all systems or expand it, so you will get different programs in different systems. You can even add your own music to the playlist. So rip your CDs, download 1. Just place your soundfiles in the OXPs Music-folder.<br>
    5 KB (712 words) - 02:55, 29 February 2024
  • ...adjust price of -2, which means it's slightly more expensive in Industrial systems than in agricultural ones, but overall the price differential is quite smal ...or instance a solution will highly likely by incompatible with any station-OXPs; which may be a sacrifice that many players (me included) may not be willin
    6 KB (947 words) - 02:28, 29 February 2024
  • ...anetinfo.[[plist]]''' in 'AddOns/Config' contains a dictionary for each of systems for which you wish to set custom data. A list of all galaxies and planets c ==Specific Systems==
    27 KB (3,915 words) - 18:50, 14 April 2024
  • Ship are OXPs) ...e makes it a problem to dock with many space stations. In many busier star systems, reservations must be made to handle a craft of this size. It also only jus
    9 KB (1,512 words) - 00:10, 13 March 2024
  • ...energy from the engines and can then transmit it to the shields and other systems. | [[Life Support Systems]] || Generic || These are fully automatic.
    11 KB (1,522 words) - 03:18, 29 February 2024
  • #REDIRECT [[All OXPs by Category#Ship Systems]]
    47 bytes (7 words) - 12:28, 23 June 2012
  • == OXPs == *[[Life Support Systems]] (standard equipment)
    9 KB (1,484 words) - 02:39, 29 February 2024
  • {{QuoteText|Text=...The two thousand star systems of the Cooperative once enjoyed a golden age of peace and prosperity, and p ...gets too high). Squadrons of pirates roam the space lanes freely in these systems, their usual formation being one or more large cargo-carriers equipped with
    6 KB (985 words) - 08:43, 18 March 2024
  • {{OXPNote|This OXP rewrites the details (''eg'' [[TL]]) for a number of the systems in the NE corner of Galaxy 2}} ...ination with system_redux.oxp. (Both OXPs increased the sky colour of some systems in a way the effects were added)<br>
    5 KB (737 words) - 02:58, 29 February 2024
  • ...oney fast, but check the route to the destination. Are there any dangerous systems you have to pass through? What type of parcel is being carried? Could it at * Look for "milk runs", two systems located close together that have opposite economies. A rich industrial next
    39 KB (6,811 words) - 08:38, 18 March 2024
  • ...uch fuel that by the time you've finished with the Thargoids, there are no systems within hyperspace range! It is a good idea to have a system selected. This Witch Fuel Injectors were developed by [[Prosset Drive Systems]]. They used a fleet of [[Cobra Mk.1 (Oolite)|Cobra Mk.1]] ships to prototy
    6 KB (953 words) - 04:42, 29 February 2024
  • ...ult is false) indicates to the Oolite system populator (and potentially to OXPs) that they may change the weapons, missile load, equipment and other such p ...ced Space Compass]]. Most letters have been used multiple times in various OXPs.
    71 KB (10,864 words) - 12:47, 15 April 2024
  • ...ck hermits]] (if you are close enough), and a plethora of goodies from any OXPs you may have added to your Vanilla game: other planets and their [[Stations == OXPs ==
    8 KB (1,288 words) - 02:12, 29 February 2024
  • ...no trivial upgrade, as it involves moving bulkheads and rerouting multiple systems, while maintaining the ship's inertial balance. Currently, there are quite === OXPs ===
    1 KB (163 words) - 02:23, 29 February 2024
  • Depending on which additional OXPs you have installed, the behaviour of the galactic hyperdrive can be slightl == OXPs ==
    5 KB (689 words) - 23:55, 2 January 2024
  • ...The legacy scripting engine used by this is not recommended for use in new OXPs - use [[Oolite_JavaScript_Reference|Javascript]] for scripted behaviour ins ...ide Oolite with additional information to generate and populate customised systems.
    3 KB (397 words) - 10:45, 9 August 2021
  • ...ioactives]] || Ores and by-products of quantum-chemical processes.<br>Some systems require traders to have special permit, request info and collect the proper ...d hallucinogens, trumbles, tobacco, Arcturian Megaweed.<br>Illegal in many systems, wanted in most. || align="right" | 51.0 || TC
    4 KB (573 words) - 02:28, 29 February 2024
  • == Oxps affecting hermits == :Note - the lore/logic behind these various oxps differs - you need to decide on what makes most sense in ''your'' game.
    9 KB (1,341 words) - 03:42, 29 February 2024

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)