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  • : fixed an issue with flashers on subentities
    7 KB (1,052 words) - 04:27, 29 February 2024
  • If set to false, the object plus subentities will be regarded as a single object. ...le lies outside the bounding box of the central entity. (Bounding boxes of subentities are ignored) The collision radius of the launched missile is taken into acc
    71 KB (10,864 words) - 12:47, 15 April 2024
  • ...specify rotations in some parts of [[shipdata.plist]], most notably in the subentities part of an entry, like here in the relevant sub-entity entry for the [[Cori subentities =
    10 KB (1,368 words) - 11:14, 5 March 2023
  • ...his command will turn them off. Default state is on. (See [[Shipdata.plist#subentities|shipdata.plist]])
    43 KB (6,329 words) - 11:59, 28 February 2024
  • ::Only uses performIdle-method, preferred AI for [[Shipdata.plist#subentities|subentities]].
    6 KB (814 words) - 02:11, 29 February 2024
  • ...tps://bb.oolite.space/viewtopic.php?f=4&t=13592 External Repair System for subentities]. GGShinobi (2013) Alpha release. (for rotating nacelles, landing gear, ''e
    8 KB (1,281 words) - 08:29, 10 April 2024
  • == Subentities ==
    1 KB (177 words) - 07:18, 26 April 2023
  • ...hem and wait for an updated version of Oolite. ('''Note:''' in the case of subentities, bound properties are fetched from the parent ship.) | ''isFrangible'' || bool || True if the entity is frangible, i.e. subentities can be shot off.
    12 KB (1,710 words) - 18:03, 24 February 2016
  • There a range of subentities which can be added to your ship/station - == [[Shipdata.plist#subentities|Subentities]] ==
    19 KB (3,189 words) - 14:50, 18 March 2024
  • [[shipdata.plist]] shows how subentities can be made to rotate, fire lasers, and be destroyed individually. ...f its kind and basically a design study for the use of multiple lasers and subentities on ships'' (Commander McLane, 2008? [[Great Deletion]]? - original post mis
    2 KB (248 words) - 04:41, 29 February 2024
  • ...tps://bb.oolite.space/viewtopic.php?f=4&t=13592 External Repair System for subentities]. GGShinobi (2013) Alpha release. (for rotating nacelles!)
    4 KB (609 words) - 05:35, 18 March 2024
  • === Subentities === This was one of the early ships with subentities - one could shoot the undercarriage doors off and see *joy* WHEELS - or sho
    2 KB (301 words) - 02:32, 29 February 2024
  • readonly Entity[] subentities;
    2 KB (221 words) - 02:19, 22 January 2016
  • ...y of the ship's [[Oolite JavaScript Reference: ExhaustPlume|ExhaustPlume]] subentities. An array of the ship's [[Oolite JavaScript Reference: Flasher|Flasher]] subentities.
    85 KB (11,514 words) - 03:19, 29 February 2024
  • == Griff's Krait with subentities == ...9/1/41129188/440935708 variation] of the original by Eric Walch where some subentities are linked to equipment. When the subentity dies, the linked equipment is r
    4 KB (681 words) - 07:14, 23 October 2022
  • ...tps://bb.oolite.space/viewtopic.php?f=4&t=13592 External Repair System for subentities]. GGShinobi (2013) Alpha release. (for [[Imperial Courier (Oolite)|rotating
    11 KB (1,567 words) - 08:45, 18 March 2024
  • -‎ ‏updated all subentities to use new style
    25 KB (3,963 words) - 02:14, 29 February 2024
  • * Updated subentities to use new definitions.
    6 KB (909 words) - 15:26, 18 March 2024
  • *BH01 & its subentities models: [[User:Aegidian|Aegidian]],
    6 KB (789 words) - 02:21, 29 February 2024
  • ...': non-neolite OXPs which use like_ship entries in their plist may inherit subentities from neolite ships. These oxps will be fixed as they are detected.
    11 KB (1,678 words) - 03:13, 29 February 2024

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