Sector2/Xeabiti

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Logo64 CorporateState.png Xeabiti Logo64 RichIndustrial.png
Logo TL12.png
GalCat ID: 2:103
Location: 180,152 in the near four o'clock direction of GalSector 2
Government: Corporate State
Economy: Rich Industrial
Technology Level: 12
Population: 5.2 Billion
(Human Colonials)
Productivity: 45760 MCr
Planet Radius: 3508km
Location of Xeabiti in Sector 2
Sector2Overview.png
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The world Xeabiti is fabled for its wierd rock formations and the Xeabitiian deadly monkey.
Old Galactic Catalogue Entry for 2:103 (Xeabiti)

Witchspace Routes

There are 6 direct Witchspace Routes from/to Xeabiti:

Destination Distance Gov. Eco. TL Pop. Prod
Vezadi 0.8 LY 0Logo64 Anarchy.png 6Logo64 AverageAgricultural.png 04Logo TL4s.png 1.9 Bln. 0024322432 MCr
Quaen 6.0 LY 5Logo64 Confederacy.png 5Logo64 RichAgricultural.png 06Logo TL6s.png 3.1 Bln. 01116011160 MCr
Esceso 4.0 LY 1Logo64 Feudal.png 6Logo64 AverageAgricultural.png 06Logo TL6s.png 2.8 Bln. 0044804480 MCr
Anusa 5.6 LY 2Logo64 MultiGovernment.png 1Logo64 AverageIndustrial.png 11Logo TL11s.png 4.4 Bln. 01900819008 MCr
Ergere 6.8 LY 5Logo64 Confederacy.png 0Logo64 RichIndustrial.png 13Logo TL13s.png 5.4 Bln. 03888038880 MCr
Errius 1.6 LY 4Logo64 Communism.png 5Logo64 RichAgricultural.png 05Logo TL5s.png 2.6 Bln. 0083208320 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 7.6 7.7 8.0 6 6.5 7 100.0%
Textiles 8.0 8.6 9.2 10 11.5 13 100.0%
Radioactives 26.0 27.4 28.8 2 5.5 9 100.0%
Slaves 16.0 22.1 28.4 0 1.0 1 3.1%
Liquor/Wines 33.2 36.1 39.2 0 5.5 10 62.5%
Luxuries 78.4 79.0 79.6 54 55.5 57 100.0%
Narcotics 1.2 34.8 100.4 0 32.0 56 87.5%
Computers 61.6 62.1 62.8 56 57.5 59 100.0%
Machinery 46.8 48.2 49.6 40 43.5 47 100.0%
Alloys 31.2 37.4 43.6 17 32.5 48 100.0%
Firearms 49.6 51.0 52.4 29 32.5 36 100.0%
Furs 70.4 83.0 95.6 0 14.0 27 42.1%
Minerals 12.8 13.3 14.0 53 54.5 56 100.0%
Gold 38.8 40.2 41.6 2 5.5 9 100.0%
Platinum 68.4 74.5 80.8 0 25.2 63 96.8%
Gem-Stones 18.0 21.0 24.0 0 5.0 9 56.2%
Alien Items 21.2 22.5 24.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Galactic Navy

Sector2 Navy Sector Command 10 SmallNavySectorMap.png
The Xeabiti system falls under the responsibility of the Navy Command Station 10 in Anusa, which is in the direct neighbourhood, only 5.6 LY away.(Galactic Navy OXP)

Fiction

The Traders Almanach

If every Credit counts, try this: Best would be to buy microprocessors or mining equipment units and haul them to Vezadi or Esceso. The first goods sell there usually with a gain of 51 to 58%. Furthermore, those microprocessors I mentioned can also be sold well enough in Quaen or Errius. Besides, your ship should have more than a normal pulse laser if you want to trade in Vezadi and Esceso.
(Excerpt from: The Traders Almanach entry for 2:103)