Sector1/Atrabiin

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Logo64 MultiGovernment.png Atrabiin Logo64 PoorIndustrial.png
Logo TL7.png
GalCat ID: 1:29
Location: 96,130 in the near nine o'clock direction of GalSector 1
Government: Multi-Government
Economy: Poor Industrial
Technology Level: 7
Population: 2.9 Billion
(Human Colonials)
Productivity: 11136 MCr
Planet Radius: 3168km
Location of Atrabiin in Sector 1
Sector1Overview.png
MicroCircle.png
Atrabiin is cursed by killer edible Nuatoids.
Old Galactic Catalogue Entry for 1:29 (Atrabiin)

Witchspace Routes

There are 7 direct Witchspace Routes from/to Atrabiin:

Destination Distance Gov. Eco. TL Pop. Prod
Anarlaqu 6.0 LY 1Logo64 Feudal.png 7Logo64 PoorAgricultural.png 05Logo TL5s.png 2.5 Bln. 0030003000 MCr
Xeeranre 3.6 LY 2Logo64 MultiGovernment.png 4Logo64 MainlyAgricultural.png 06Logo TL6s.png 2.7 Bln. 0077767776 MCr
Vetitice 5.6 LY 4Logo64 Communism.png 0Logo64 RichIndustrial.png 11Logo TL11s.png 4.5 Bln. 02880028800 MCr
Biorle 3.2 LY 5Logo64 Confederacy.png 2Logo64 PoorIndustrial.png 10Logo TL10s.png 4.4 Bln. 02534425344 MCr
Enonla 4.8 LY 7Logo64 CorporateState.png 2Logo64 PoorIndustrial.png 13Logo TL13s.png 5.8 Bln. 04083240832 MCr
Rilace 6.0 LY 4Logo64 Communism.png 5Logo64 RichAgricultural.png 06Logo TL6s.png 3.0 Bln. 0096009600 MCr
Maxeedso 5.2 LY 5Logo64 Confederacy.png 5Logo64 RichAgricultural.png 07Logo TL7s.png 3.5 Bln. 01260012600 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 6.0 6.2 6.4 10 10.5 11 100.0% killer edible Nuatoids
Textiles 7.2 7.8 8.4 12 13.5 15 100.0%
Radioactives 23.6 25.0 26.4 8 11.5 15 100.0%
Slaves 12.0 18.2 24.4 0 6.0 11 34.3%
Liquor/Wines 29.2 32.1 35.2 5 12.5 20 100.0%
Luxuries 84.8 85.3 86.0 38 39.5 41 100.0%
Narcotics 14.8 38.8 62.8 0 30.8 62 56.2%
Computers 72.8 73.4 74.0 28 29.5 31 100.0%
Machinery 51.6 53.0 54.4 28 31.5 35 100.0%
Alloys 32.0 38.1 44.4 15 30.5 46 100.0%
Firearms 60.0 61.3 62.8 3 6.5 10 100.0% antique Atrabiinian hunting crossbows
Furs 63.2 75.8 88.4 0 23.0 45 70.3%
Minerals 12.0 12.6 13.2 55 56.5 58 100.0%
Gold 38.0 39.3 40.8 4 7.5 11 100.0%
Platinum 66.8 73.0 79.2 0 21.1 63 96.8%
Gem-Stones 17.2 20.1 23.2 0 6.0 11 68.7%
Alien Items 33.2 34.6 36.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Famous Planets

Atrabiin (Animation).gif
The planet Atrabiin is covered with a vast network of islands. The atmosphere is very moist and dense and it is only barely habitable for its population of human colonials. The yellowish oceans are particularly interesting. The yellow colour comes from geothermal activity, and the water has a proven healing power for some races. The many cultural differences between the island communities makes this an interesting planet to visit. (Famous Planets OXP)

Galactic Navy

Sector1 Navy Sector Command 7 SmallNavySectorMap.png
This system falls under the responsibility of the Navy Command Station 7 in Maxeedso. (Galactic Navy OXP)

Fiction

Routes and Regions

Spaceway L2

Spaceway L2
The Spaceway L2 passes through this system, coming from Rilace and going to Xeeranre.

The Traders Almanach

If the limiting factor is the size of the cargo bay, you've got to get the best gain per unit, so buy microprocessors or Atrabiinian musical instruments and ship them to Anarlaqu. Propably those microprocessors I mentioned sell there with a gain of roughly 27 Credits for each ton. Moreover, those microprocessors I mentioned can also be sold well enough in Rilace or Maxeedso. And in case your ship is not an iron ass, you'd better avoid Anarlaqu. If you have got some time to kill, try an island hopping holiday on Atrabiin.
(Excerpt from: The Traders Almanach entry for 1:29)