|Maximum gross mass||55t|
|Main thruster accel||18g|
|Retro thruster accel||8g|
|Hyperdrive ranges|| Class 1: 5.45|
Class 2: 21.81
|Standard drive||Class 2|
You'll be surprised just how many of these craft you see zipping about the space lanes these days. Small, fast and agile, they are often favoured by pirates hoping to pick on inexperienced pilots to improve their combat rating and scoop up any goodies left over. Generally speaking, if you pick one up on your scanner, you can expect to be involved in a high-speed dogfight within seconds.
The Adder is one of the smallest craft that can genuinely be regarded as multi-role. There's space for a decent amount of cargo, certainly enough to make journeys between systems worthwhile. The basic Class 2 hyperdrive gives you a jump range of over 20ly, helping you to shave precious hours off your courier runs between the core systems. There's even room for a couple of passenger cabins, if you fancy life as a taxi driver.
There are so many of these ships in space now, you'll have a hard time trying to sell it at a decent price when the time comes to upgrade. Adders are unfashionable (shaped rather unexcitingly like a brick), hold no missiles, have poor capacity and poor acceleration for their class. They are the kind of vessel that elderly women use to visit their grandsons once a month.
The perfect ship to learn all the basics of life in space; taxi rides, courier runs for the military, a little bit of piracy; they can all be done successfully, if in a limited fashion, in an Adder.
For the Oolite version, see here.