The Killer Insect Line

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MANDOTECH INDUSTRIES

[1]


THE KILLER INSECT LINE

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THE FIREANT[3]

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This colorfull little ship is fast (.455LM), and packs a double punch. Two lasers, and two small ball turrets make this a formidable ship, and is often used for escorting the big haulers. A lower energy recharge rate of 3.3, and max energy of 350, which can make dogfights a nail bighter, as the ball turrets draw a large amount of energy. The quickness and speed of this little ship are it's strongest points, and overall make it a good escort ship.























THE YELLOWJACKET [4]


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The Yellow Jacket is just a step up from the FireAnt. It's a bit bigger, therefore larger cargo capacity of 15 tons, to the FireAnt's 5 tons. It's slightly slower than the FireAnt, at .450LM, but also has a higher energy recharge rate of 3.8, and a max energy of 450. The Yellow Jacket is a little less nimble than the FireAnt, with a pitch of 1.2, and roll of 1.6, but it is also able to take a higher degree of pounding, so it balances out. This can be a formidable ship, and can perform equally well as a beginning trader's ship, or an escort.























THE GREEN HORNET [5]


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The Green Hornet is a bit of a powerhouse compared to the first two ships in this series. While it isn't any faster than the Yellow Jacket, it has an energy recharge rate of 5.0, and max energy of 550. It takes a lot to pound this ship into submission, however, when in the heat of battle, the combination of ball turrets and lasers firing, in conjunction with the ECM makes that high energy drop fast. The pitch is 1.2. and roll 1.4, so it isn't a super quick ship, but the ball turrets and high speed compensate for that lack. Along with those advantages, the Green Hornet has a higher cargo capacity than either of the first two ships, at 35 tons. So, what more could anyone want in a trader ship, unless it's an even bigger, faster ship. Hmm, seems like there may be a few of those.



















The Mantis [6]


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The Mantis is just plain nasty. While not as fast as the first three (.400LM), it has an energy recharge rate of 5.5, and max energy of 500. The really nasty part is the eight, yes that's 8, ball turrets, of two different sizes and power levels. The larger turrets have an energy rate of 75, and the smaller turrets 50. For those who have not experienced the wrath of plasma, the turrets alone on the Mantis would teach you very quickly to attack with caution. The other three Killer Insect ships all had two forward facing turrets, while the Mantis has four facing forward, and four facing aft. This means that when it's targeting device locks you in, if you are anywhere in range of these ball turrets, you will be pounded mercilessly. These multiple turrets also allow the pilot to engage ships it doesn't have targeted, while the ball turrets keep firing at the ship it does have targeted. With a cargo capacity of 45 tons, eight ball turrets, two beam lasers, a max speed of .400LM, and a max missile payload of 8, THIS IS A NASTY SHIP! Great for dog fighting parties, or just hauling cargo with super self assurance.