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  • energy = 0.5; * '''energy''': The energy used per shot, default 0.8.
    184 KB (17,196 words) - 02:39, 29 February 2024
  • ...Auto eject OXP|Auto Eject]] ejects your escape pod automatically when your energy becomes too low |desc=[[Detectors|Detectors]] shows the sum of your energy, shield and armour - and more about your target too!
    169 KB (24,764 words) - 08:35, 18 March 2024
  • ...mall amount of Quirium gas (Witchspace fuel) to drive a generator for ship energy. '''Auxiliary Energy Generator'''
    4 KB (572 words) - 03:38, 29 February 2024
  • "description" = "Sell all cargo in Interfaces and can sell to an alternative cutomer if the market is full."; ...des a boost in speed when at maximum throttle at the cost of some fuel and energy.";
    474 KB (55,554 words) - 14:28, 18 March 2024
  • ===== Mechanics: changes due to realistic energy use ===== '''''All'' movement and ship operations now consume fuel, as does energy generation.'''
    93 KB (15,886 words) - 05:07, 29 February 2024
  • ...quor]]. The system was famous for its original "Abouou" liqueur - it would sell well in the next port, industrial [[Sector1/Raleen|Raleen]]. The oppressive Generators in the bowels of the engine room whined, pumping energy into depleted shields. A Fer-de-Lance synchronously completed its turn and
    92 KB (16,192 words) - 02:57, 29 February 2024