RisingShuttleAI

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Revision as of 14:17, 12 July 2006 by Winston (talk | contribs)

This script describes the behaviour of shuttles taking off from planet-side and docking with station.


Defined states:

  • GLOBAL: →LIFT_OFF
  • LIFT_OFF: →GO_TO_STATION, →FLEE
  • GO_TO_STATION: →GO_TO_WAYPOINT, , →FLEE
  • GO_TO_WAYPOINT: →GO_TO_STATION, →FLEE
  • FLEE: →GLOBAL, →FLEE

Refered to AI's: dockingAI.plist


{
   "GO_TO_WAYPOINT" = {
       ENTER = ("setDesiredRangeTo: 50.0", checkCourseToDestination);
       "COURSE_OK" = ("setSpeedFactorTo: 1.0", performFlyToRangeFromDestination);
       "WAYPOINT_SET" = ("setDesiredRangeTo: 50.0", checkCourseToDestination);
       "DESIRED_RANGE_ACHIEVED" = ("setStateTo: GO_TO_STATION");
       ATTACKED = (setTargetToPrimaryAggressor, broadcastDistressMessage, "setStateTo: FLEE"); 
       "INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE"); 
       EXIT = ();
       UPDATE = ();	}; 
   "GO_TO_STATION" = {
       ENTER = (setTargetToStation, "setDesiredRangeTo: 5000.0", setDestinationToTarget, checkCourseToDestination);
       "COURSE_OK" = ("setSpeedFactorTo: 1.0", performFlyToRangeFromDestination);
       "WAYPOINT_SET" = ("setStateTo: GO_TO_WAYPOINT");
       "DESIRED_RANGE_ACHIEVED" = ("setAITo: dockingAI.plist");
       EXIT = ();
       ATTACKED = (setTargetToPrimaryAggressor, broadcastDistressMessage, "setStateTo: FLEE"); 
       "INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE"); 
       UPDATE = ();	}; 
   "LIFT_OFF" = {
       ENTER = (setTakeOffFromPlanet, "setSpeedFactorTo: 1.0", performFlyToRangeFromDestination);
       "DESIRED_RANGE_ACHIEVED" = ("setStateTo: GO_TO_STATION");
       ATTACKED = (setTargetToPrimaryAggressor, broadcastDistressMessage, "setStateTo: FLEE"); 
       "INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE"); 
       EXIT = ();
       UPDATE = ();	}; 
   FLEE = {
       "TARGET_LOST" = (performIdle, "setStateTo: GLOBAL"); 
       ENTER = ("setDesiredRangeTo: 25600", performFlee); 
       EXIT = (); 
       "INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE"); 
       "REACHED_SAFETY" = ("setSpeedTo: 0.0", performIdle, "pauseAI: 30.0"); 
       UPDATE = ();     }; 
   GLOBAL = {
       ENTER = ("setSpeedTo: 0.0", "setStateTo: LIFT_OFF"); 
       EXIT = (); 
       UPDATE = (); }; 
}

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