Difference between revisions of "Cylon Raider Mark 1"

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{{Semantic Infobox ShipStats Oolite
 
{{Semantic Infobox ShipStats Oolite
|title=Colonial Viper Mark 1
+
|title=Cylon Raider Mark 1
 
|image = [[Image:Colonial Viper Mark 1.png|250px]]
 
|image = [[Image:Colonial Viper Mark 1.png|250px]]
|width = 19m
+
|width = 37.5m
|height = 12.5m
+
|height = 7.0m
|length = 30m
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|length = 29m
 
|capacity = N/A
 
|capacity = N/A
 
|capacityext = N/A
 
|capacityext = N/A
|maxspeed = 0.375 LM
+
|maxspeed = 0.365 LM
|maneuverability = Roll: 2.3<br />Pitch: 2.1
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|maneuverability = Roll: 2.4<br />Pitch: 2.2
|energybanks = 3
+
|energybanks = 4
 
|energyrecharge = 3.0
 
|energyrecharge = 3.0
 
|gunmounts = Fore
 
|gunmounts = Fore
 
|missileslots = 0
 
|missileslots = 0
|shieldboost = Yes
+
|shieldboost = No
|milshields = Yes
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|milshields = No
 
|hyperspace = Yes
 
|hyperspace = Yes
 
|isoxp = OXP
 
|isoxp = OXP
|isplayer =  Yes
+
|isplayer =  No
|baseprice = 140,000 Cr
+
|baseprice = N/A
 
}}
 
}}
 
==Description==
 
==Description==
The Colonial Viper Mark 1, produced by [[User:Shipbuilder|The GalTech Industries Corporation]], is a one man fighter designed specifically for ship to ship combat. Its combination of small size, speed and manoeuvrability make it an ideal choice for a carrier or station based fighter but it is also able to provide a more general defence and escort role.
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The Cylon Raider Mark 1, produced by [[User:Shipbuilder|The GalTech Industries Corporation]], forms the backbone of the Cylon Empire’s fighter force. Designed to combine agility with a fearsome strike capability a Cylon Raider Mark 1 is more than a match for many opponents. With a crew of three centurions, (commander, pilot and co-pilot), a combination of tasks can be undertaken whilst in combat.
 +
 
 +
These strengths combined with the standard Cylon tactic of deploying these ships in small attack groups have proved devastatingly effective against humankind in resent times.
  
The lack of cargo carrying capacity or fuel scopes makes it, however, an unattractive ship choice for pirates and for this reason they are only rarely found amongst pirate groups.
 
  
 
==Standard Equipment==
 
==Standard Equipment==
Forward pulse laser
+
Forward Military Laser and ECM.
  
 
==Ship Variants==
 
==Ship Variants==
The ship is available in player, escort, hunter, police, wingman and pirate roles. The basic player version is equipped with a pulse laser while all other roles are equipped with a beam laser. All other specifications are the same.
+
The ship is available as a NPC ship only.
  
 
==Minimum Requirements==
 
==Minimum Requirements==
The OXP was designed to work on Oolite 1.76 but should also be backward compatible. No additional OXPs are required to be installed in order this OXP to run.
+
The OXP was designed to work on Oolite 1.76 but should also be compatible with future versions (The shipdata.plist is incompatible with versions prior to v1.75 because of the use of scan_class and escort_ship keys). No additional OXPs are required to be installed in order for this OXP to run.
  
 
==Installation==
 
==Installation==
Unzip the file, and then move the folder "Colonial Viper Mark 1 - V1.02.oxp" to the AddOns directory of your Oolite installation. Then start the game up and the ships should be added.
+
This OXP is available in 2 versions (A lower and a higher detail version). The lower detail version consists of a less detailed model and should be more suitable for less powerful systems.
 +
 
 +
Decide whether you want the lower or higher detail version. Unzip the file, and then move the either the "Cylon_Raider_Mk1_higher_detail_model_V1.0.oxp" or the "Cylon_Raider_Mk1_lower_detail_model_V1.0.oxp" folder to the AddOns directory of your Oolite installation. Then start the game up and the ships should be added.  
 +
 
  
 
==History==
 
==History==
* 20/05/2012 - Version 1.00 - Pre-release test version.
+
* 05/07/12 - Version 1.00 - Release version.
* 21/05/2012 - Version 1.01 - Release version (Slight tweaks to the texture and correction to the scan class script).
+
* 09/07/12 – Version 1.01 – Emission_map filename and shipdata.plist updated.
* 22/05/2012 - Version 1.02 - Updated release incorporating tweaks to the subfolder names to ensure compatibility with non-windows operating systems.
+
 
  
 
==Credits==
 
==Credits==
* V1.00 - With thanks to El Viejo, Smivs and Thargoid for their assistance via the Oolite Bulletin forum and Universal Studios for producing the original movie in the first place.
+
* V1.00 - With thanks to Svengali for providing detailed comments and advice on all aspects of the pre-release test version and Smivs for advice regarding the emission_map. Thanks also go to Universal Studios for producing the original movie in the first place.
* V1.01 - With thanks to Capt Murphy, Commander McLane, cim, Eric Walch and Staer9 for their assistance via the Oolite Bulletin forum.
+
* V1.01 With thanks to Wildeblood and Griff for advice regarding specifying individual emission_maps in order to avoid possible incorrect use of the emission_map.
* V1.02 - With thanks to Capt Murphy via PM regarding to advice on folder names within the .oxp folder.
+
 
  
 
==Play Testers==
 
==Play Testers==
El Viejo
+
Svengali and Solonar.
  
 
==Download==
 
==Download==
[https://www.box.com/s/5d22a790455946bcafb9 Colonial Viper Mark 1 V1.02]
+
[https://www.box.com/s/9761140e06680776ab9d]

Revision as of 19:04, 16 August 2012

Cylon Raider Mark 1
Colonial Viper Mark 1.png
Size (W×H×L) 37.5m×7.0m×29m
Cargo capacity N/A
Cargo bay extension N/A
Maximum speed 0.365 LM
Manoeuvrability Roll: 2.4
Pitch: 2.2
Energy banks 4
Energy recharge rate

Medium (3.0)

Gun mounts Fore
Missile slots 0
Shield boosters available No
Military shields available No
Hyperspace capable Yes
OXP or standard OXP
Available to player No
Base price N/A

Description

The Cylon Raider Mark 1, produced by The GalTech Industries Corporation, forms the backbone of the Cylon Empire’s fighter force. Designed to combine agility with a fearsome strike capability a Cylon Raider Mark 1 is more than a match for many opponents. With a crew of three centurions, (commander, pilot and co-pilot), a combination of tasks can be undertaken whilst in combat.

These strengths combined with the standard Cylon tactic of deploying these ships in small attack groups have proved devastatingly effective against humankind in resent times.


Standard Equipment

Forward Military Laser and ECM.

Ship Variants

The ship is available as a NPC ship only.

Minimum Requirements

The OXP was designed to work on Oolite 1.76 but should also be compatible with future versions (The shipdata.plist is incompatible with versions prior to v1.75 because of the use of scan_class and escort_ship keys). No additional OXPs are required to be installed in order for this OXP to run.

Installation

This OXP is available in 2 versions (A lower and a higher detail version). The lower detail version consists of a less detailed model and should be more suitable for less powerful systems.

Decide whether you want the lower or higher detail version. Unzip the file, and then move the either the "Cylon_Raider_Mk1_higher_detail_model_V1.0.oxp" or the "Cylon_Raider_Mk1_lower_detail_model_V1.0.oxp" folder to the AddOns directory of your Oolite installation. Then start the game up and the ships should be added.


History

  • 05/07/12 - Version 1.00 - Release version.
  • 09/07/12 – Version 1.01 – Emission_map filename and shipdata.plist updated.


Credits

  • V1.00 - With thanks to Svengali for providing detailed comments and advice on all aspects of the pre-release test version and Smivs for advice regarding the emission_map. Thanks also go to Universal Studios for producing the original movie in the first place.
  • V1.01 – With thanks to Wildeblood and Griff for advice regarding specifying individual emission_maps in order to avoid possible incorrect use of the emission_map.


Play Testers

Svengali and Solonar.

Download

[1]